PsyGazer by xevius [web]
. P s y G a z e r . - The Voice Of Kassandra - (c) Xevius productions 1997 ____. Credits .____ Code, Graphics, Modelling and Design by Blazer, Soundtrack and additional Graphics by Hideo, Un-realtime rendering by Painless, Additional help, ideas and support by Drake and Cape Music system (midas) by Sahara Surfers DOS Extender (pmode) by Tran & Daredevil About this demonstration __________________________________________________________________________ PsyGazer is the result of several hours of hard work since the release of our second demo: "Plan B". The demo was originally intended to be released at The Party 1996, but since we didn't feel that it was quite finished we decided to wait. We would like to thank the people who have seen the demo in its beta- state, and encouraged us to finish it. Thanks. Requirements __________________________________________________________________________ Processor: Pentium (486 will also work). Memory : >=16MB (no less, sorry) Soundcard: GUS(1MB), SB, PAS or WSS (nosound also supported) Graphics : VBE 2.0 (standard VGA also supported) Op.System: DOS (will also run in a Windows 95 or OS/2 dos-box) Diskspace: 3.4MB Legal stuff __________________________________________________________________________ Two simple rules: 1. We can and will not be held responsible for this demos behavior. If anything bad happens when you run this demo, it's not our fault. 2. You can freely distribute this demo, as long as the included files aren't changed or tampered with in any way, and as long as no profit is made. Running the demo __________________________________________________________________________ This demo takes advantage of _linear_ truecolor modes (16 million colors), made possible by the VESA BIOS Extensions 2.0 and above. If your videocard dosn't support VBE 2.0, you can use SciTech's univbe. For best performance check that your videocard supports 320x200 in 32bit or 320x200 in 24bit. The demo will also run on videocards that only support linear 640x400 in 32bit or 24bit by faking a lower resolution, but this is slower than using the real thing. If your graphics adapter isn't capable of using neither 24bit nor 32bit graphics, your can use the -hicolor switch, which will try to run the demo in a 15bit hicolor mode. I everything fails, you can run the demo in standard 320x200x256 in black & white using the -bw switch, or you can use the -fake switch, which will try to emulate 24bit using a tweaked VGA mode with 12bit color dithering. This is however both ugly and slow, so we really can't recommend it. By default the demo will try to use double or triple buffering for smooth animation, depending on the amount of RAM on your graphics adapter. If this (for some strange reason) won't work on your card, you can disable it by using the -novbuf switch. It is also possible to run the demo in a "scanline-smoothing-mode" using the -smooth switch, where the demo skips every other scanline, resulting in faster rendering. Some people like it...some don't. note: this option works best with higher resolutions. To run the demo in other resolutions, use the -video or -config switch. Note however that the demo originally was designed for 320x200. This means that 3D effects will run in the selected resolution, while 2D effect only will be rescaled. Also note that a _fast_ computer is needed for high resolutions...duh? blah blah blah...look for more options below. Command-line options - overview __________________________________________________________________________ config Configures video and soundcard settings. sound Configures soundcard settings. video Configures video settings. hicolor Forces use of linear 15bit mode. fake Forces use of faked 12bit mode in tweaked VGA. bw Forces use of standard VGA in black & white. smooth Enables scanline-smoothing. novbuf Disables video buffering. nofades Disable colorfades. retrace Enables retrace check. lowmem Minimize memory requirements. help Displays the command-line options. Greetings to __________________________________________________________________________ Xtacy, fudGe, Polka Brothers, INF, Bong, mfx, Stasis, Prone, Purple, Ultrabeat, Blasphemy, Omicron, Mist, Diffusion, Sh0dan, Puzzle, n-Factor, Balance, TRiP, Cubic Team, Bomb, Oxygene, Analogue, Jamm, Complex, EMF, Plant, tdc, Orange, Imphobia, Halcyon, CNCD, Dubius, WaterLogic, Coma, Xography, Sublogic Internet Connections __________________________________________________________________________ Xevius productions official homepage: http://www.gbar.dtu.dk/~c948212/Xevius.html Blazer: Kasper Hoy Nielsen c948488@student.dtu.dk, http://www.gbar.dtu.dk/~c948488 Hideo: Emil Arffmann Hansen hideo@danbbs.dk, http://www.danbbs.dk/~hideo Painless: Jakob Keis Hansen c948212@student.dtu.dk, http://www.gbar.dtu.dk/~c948212 ...also check out: Midas homepage: http://kalahari.ton.tut.fi/s2/midas.html Pmode homepage: http://www.di.net/pmw Xevius releases so far __________________________________________________________________________ . Dive 16th at The Party 1995. . Plan B 5th at Summer Encounter 1996. . PsyGazer ??? at Summer Encounter 1997. All releases are available for download on the Xevius homepage and on the dist.sites below. Xevius distribution sites __________________________________________________________________________ CyberNoise +45 7474 5262 (DK) CountZero +47 5512 2962 (N) GeniousPig +47 6677 9464 (N) TNG BBS +36 9641 4576 (HU) Digital Violence 038 42 14 996 (NL) Xevius signing off ___________________________________________________________________________ It might be a while before you'll see another demo from Xevius. Blazer is tired of demo-coding at the moment, and will be working on some other projects. Hideo is experimenting with "professional" music using midi. We are also working and studying, and our sparetime is therefore quite limited. However...we might return unexpectedly....;) Have a nice life. Signed Xevius/July 1997
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