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Let's Hop by SquoQuo [web]

       _______   __________      _____      __________   ______
  __  _)     \\__\        \\_____)   (_____//        /__//    (_  __
  )_\ \_______________                          _______________/ /_(
                     |      S Q U O   Q U O     |
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   _/  __/___________!______)   \_______________!_____)   \________
   \______    _/  ___     _/       ___  _/  ___     _/       ___  (
        /_____\___\    \_______/)_______\___\    \_______/)_______/
                   \___(                     \___(elD 
                    _|                          |_
           _________\       P R E S E N T S      /_________
     __  ___)         ______     ____     ______         (___  __
     )_\ \___________\\     \___\\__//___/     //___________/ /_(
     Let's Hop - Re-release



  intro
 /====/
 This is the re-release of my first "real" game, done in 1989.
 The first version was released in a magazine as a listing and won the listing of the
 month prize.
 The second and final version I did for a shareware diskmag.
 Somehow the final version got lost and only the poor first version survived.
 So this is the re-release of the second, the final version of Let's Hop.


  how to play
 /==========/
 Just keep on the platforms and nothing bad can happen ;)
 Pressing forward will double the speed, resulting in a 2-platform jump
 Pressing backwards switches to turbo mode, where you do 4-platform jumps. This is sometimes
 necessary when the road ends. But be careful, it's very hard to manage this mode.
 
 From time to time there are extras scrolling down on the left
 The question mark either adds or substracts one life.
 The ball adds one life
 To activate the extra, just press fire when you hear the sound

 That's just it, complete all 4096 rows and your done 


  credits
 /======/
 code                Hopper
 idea, design        Hopper
 music               Hopper
 "art"work           Hopper
 ASCII logo          elend


  how to run
 /=========/
 Just load the ATR in the Atari 8-bit emulator of your choice.
 Be sure to have BASIC disabled!
 We suggest using Atari800Win.
 Or you could hook up your real hardware via SIO2PC cable and play it there.
 Needs only 64kB, so any standard Atari should do.
 If you want to save the highscores (which is done automatically) the disk of course 
 may not be write-protected.
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