Sound of Music by Darklite [web]
-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<- VISIT US AT WWW.DARKLITE.ORG -<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<- ___. ______. JNNL .__. .____. ____ _JNNNNNNNNNN_ .NNNNNL NNNNNNNNNNN_ (NNNNN .JL.JNNNN) JNNNNNNNNNNNNNNNN) NNNNNNNNNN_ NNNNNNNNNNNNNN. NNNNNNN) (NNNNNNNNNNNNN. NNNNNN _NNNNNNNNNNN (NNNNNNNNNNNNNNNNNN(NNNNNNNNNNNL NNNNNNNNNNNNNNNL JNNNNNNNN (NNNNNNNNNNNNNN .NNNNN) _NNNNNNNNNNNN) (NNNNNNNNNNNNNNNNN`JNNNNNNNNNNNN NNNNNNNNNNNNNNNN) (NNNNNNNNN. (NNNNN""4NNNNNN (NNNNNNNNNNNNNNNNNNNN) JNNNNNNNNNNNNNF NNNNNN4NNNNN` NNNNN 4NNNNNN .NNNNNNNNNN) NNNNNN (NNNNN NNNNNNNNNNNNNN`(NNNNN) NNNNNF NNNNN) (NNNNN) NNNNN) 4NNNNN) NNNNNN(NNNNN NNNNNNNNNNNNNNN NNNNNNNNNNNF` (NNNNN` .NNNNN) NNNNNN (NNNNNNNNNL. NNNNN) (NNNNN) JNNNNN` NNNNN) NNNNNNNNNNNNNN)(NNNNNNNNNN (NNNNN (NNNNN` (NNNNN NNNNNNNNNNNN NNNNNN (NNNNN).NNNNNNL_NNNNNL NNNNNNNNNNNNN` JNNNNNNNNNNL (NNNNN JNNNNN (NNNNN. NNNNNNNNNNNN (NNNNN (NNNNN)NNNNNNNNNNNNNNN(NNNNNNNNNNN. NNNNNNNNNNNNL NNNNNN NNNNNN (NNNNN) (NNNNNF4NNNN` (NNNNN) JNNNNNNJNNNNNNNNNNNNNNNNNNNNN4NNNNNN. (NNNNN)`NNNNNNL NNNNNF .NNNNN) NNNNN) JNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 4NNNNNN)(NNNNN` `NNNNNNL NNNNNNNNNNNNNNNN) NNNNNN NNNNNNNNNNL. NNNNNNNNNNNNNN`(NNNNN` "4NNNNNNNNNN (NNNNNNNNNNNN `NNNNNN)NNNNNNNNNNNNNNNN 4NNNNN NNNNNNNNNNNN (NNNNNNNNNNNF `NNNN` NNNNNNNNNF (NNNNN`4NNN` `NNNNN)NNNNNNNNNNNNNNNF (NNNNF `NNNNNNNNNNN NNNNNNNF"` (NNNN ""` `NNN` `NNNN` `""NNNNNNN"""` `""` `""NNNN` -<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<- JUST FOR FUN - SINCE 1995 -<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<- DEMO( ) - INTRO4KB(X) - INTRO64KB( ) - MUSICDISK( ) - STREAMINGMUSIC( ) - TRACKEDMUSIC( ) - EXECUTABLE MUSIC( ) DRAWNGFX( ) - 3DGFX( ) - GAME( ) - WILDDEMO( ) - PARTYREPORT( ) - PARTYVIDEO( ) - USEFULUTILITY( ) - OTHER( ) -<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<- -< >- -< TITLE: Sound of music >- -< AUTHOR: O.F, Response, Zaronix / Darklite >- -< FILESIZE: 4kb >- -< RELEASED AT: Breakpoint 2006 >- -< GREETINGS GO TO: Ephidrena, Outracks, Metalvotze, Keyboarders, Excess, Boozoholics, AiNC, Spaceballs, >- -< demoscene.tv, the creators of Crinkler, Sir G.Truck and all other friends forgotten >- -< >- -< EMAIL: of@darklite.org / response@darklite.org / zaronix@darklite.org >- -< >- -< ABOUT THIS RELEASE: After returning from Breakpoint 05' we kinda felt we needed to do some serious work >- -< after years of crap and bullshit. O.F started from scratch again doing assembly and >- -< we felt like doing a 4kb engine. The first challenge was the soundsystem. We decided >- -< not to use midi, but to code our own softsynth. Unfortenately there was no time to >- -< do a "tracker" interface for this synth, but we plan to do one in near future. The >- -< idea was first to make a speech-synth so we could add speech to our intro without >- -< using the integrated speech in Windows, but again; time killed us. No speech yet ! >- -< Anyway; we think we got a good start with the synth, and we are going to work on it. >- -< The choice of music was Zaronix' idea. He always play around with Outrun and Monkey >- -< Island tunes on his keyboard when we have our small beerparties, and we thought it >- -< would be fun to do this sort of remix of them both in a 4kb intro. >- -< >- -< The next issue was to do this intro as compatible as absolutely possible. After >- -< watching 4kb intros for years (yeah, we are too old, we know it) we have always been >- -< pissed by buggy packing methods and intros not launching. We did use lotsa time >- -< testing this release on different hardware. We hope we did well. If not; kill us! >- -< >- -< We will now keep up the work on our engine, and develop a "tracker",more intruments, >- -< and maybe our own "modeller"-program. If we get that far, expect 64kb intros soon:) >- -< >- -< For this release we used: MASM & CRINKLER. All respect to the creators of Crinkler. >- -< >- -< COMMENTS BY O.F: OK, friday 14.04.06, and I'm starting to get drunk now. Anyway, I'll try to make >- -< some comments about the code in this intro. I wanted to code the whole intro from >- -< scratch using openGL and a selfmade softsynth. We simply love chiptunes and chip- >- -< instruments it was (my luck, since they're quit easy to code). The synth supports >- -< 4 channels and has 4 instruments at this point, this will be extended and a own >- -< tracker will be made. Since I don't have a clue about music and how to make music, >- -< I was a bit frustrated making the synth, and had quit a lot of help from Response. >- -< >- -< The next step was to learn basic openGL (No secret that NEHE has been the main >- -< resource). I'm happy with the animation of the dancer and the building itself, but >- -< the textures could be more advanced. Anyways, the last scene is inspired by >- -< Spaceballs "State of the art", witch is a very cool demo. This is not an advanced >- -< part, but we included it just for fun. After spending a lot of hours craving for >- -< 50-60 bytes for the greetings, I'm very tired, and have a urge for booze. Hope you >- -< enjoy this 4k intro, and see you around at some party (probably in Germany). >- -< >- -< COMMENTS BY RESPONSE:After Zaronix was done tracking the music using Skaletr@cker I was the lucky one to >- -< hardcode this music into asm using O.F's great soundsystem. Now that was a nice job. >- -< NOT! I used about 48 hours doing this, NONSTOP. The last hours I really was into the >- -< though of suicide... :) I kinda need to blame myself anyway, because I was the one >- -< designing the softsynth in the first place. I really will NOT recommend using this >- -< method of doing 4kb music. Have your coder do you a tracker. I'm designing one now. >- -< Until next time..... I really have to go sleep now. See ya' (hopefully @ Evoke2006) >- -< >- -< COMMENTS BY ZARONIX: I started of using some samples Response prepared for me, real sucky ones, BTW :) >- -< Then I had to plan what to make, and what kind of music that would fit to this 4k. >- -< With the restrictions set in this tune, it had to be made with exact pattern sizes, >- -< to work for the 4k soundsystem. I then started tracking the two known tunes, Outrun >- -< and a bit of Monkey Island. The result of the finished tune I came up with, wasn't >- -< that bad if I look back at the restricions I had while making it. Response coded >- -< the tune in ASM, and THAT, sounded good :) I'm happy, we are all happy :) >- -< >- -<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<- "IF YOU CAN'T MAKE IT, DO IT ANYWAY!" -<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-
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