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Rubicon by Suburban

 {  r u b i c o n  }                                    hope has won. t.i.l.y.


    crossbone  coded the raytracing engine.

    the glide  coded image manipulation routines.

    ambient move & velvet  wrote the soundtrack.

 (-) crossbone@suburban.jena.thur.de
 (-) luca.gerli@usa.net
 (-) hstoeteler@aol.com & kperusic@aol.com

 (*) http://www.dialogos.cc
 (-) http://members.tripod.com/suburban_creations

 we greet
    amable  fudge  haujobb  matrix  numb  prone  purple  replay 
    spinning kids  suspect records  the kool

 suburban creations 1999


 
 -------------------------------------------------
 for those who care, here's some more information:

 rubicon itself was planned since late 1998,
 but its actual development was started one week
 before takeover 99.

 the raytracing engine was coded a while ago and 
 contains a considerable amount of work.
 if fact, it is pretty fast now, considering the 
 complexity of the scenes and the resolution.

 some features we show in rubicon:
   > pointlights, spotlights, fog, shadows
   > reflections, transparency,
   > ambient, diffuse & specular shading
   > texture- and bumpmapping
   > antialiasing (in the high-quality version)

 everything is true raytracing, no fake techniques 
 like gridinterpolation  are used. 

 this intro is intended to show that a lot of 
 nice things can be done with raytracing, and it 
 is also meant to make use of your fast processor.

 as usual, internal rendering is done in 
 truecolor, and you should really use a 24 or 
 32 bit mode to display the output.

 more versions of rubicon will be released soon.
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