Rubicon by Suburban
{ r u b i c o n } hope has won. t.i.l.y. crossbone coded the raytracing engine. the glide coded image manipulation routines. ambient move & velvet wrote the soundtrack. (-) crossbone@suburban.jena.thur.de (-) luca.gerli@usa.net (-) hstoeteler@aol.com & kperusic@aol.com (*) http://www.dialogos.cc (-) http://members.tripod.com/suburban_creations we greet amable fudge haujobb matrix numb prone purple replay spinning kids suspect records the kool suburban creations 1999 ------------------------------------------------- for those who care, here's some more information: rubicon itself was planned since late 1998, but its actual development was started one week before takeover 99. the raytracing engine was coded a while ago and contains a considerable amount of work. if fact, it is pretty fast now, considering the complexity of the scenes and the resolution. some features we show in rubicon: > pointlights, spotlights, fog, shadows > reflections, transparency, > ambient, diffuse & specular shading > texture- and bumpmapping > antialiasing (in the high-quality version) everything is true raytracing, no fake techniques like gridinterpolation are used. this intro is intended to show that a lot of nice things can be done with raytracing, and it is also meant to make use of your fast processor. as usual, internal rendering is done in truecolor, and you should really use a 24 or 32 bit mode to display the output. more versions of rubicon will be released soon.
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