Shine On by Code & Light Sorcerers
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shine on
64k intro final version (win32)
retro of code and light sorcerers
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credits
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code - Gekko
music - Beatmaster
modelling - Wad
party version
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MXMPLAY - Niklas Beisert
DOS4GW STUB - QA Software
UPX - L szl¢ Moln r, Markus Oberhumer
final version
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JUDAS Sound System - Cadaver, Yehar, Archee, Gekko
UPX - L szl¢ Moln r, Markus Oberhumer
The party version is for DOS only.
It requires DOS4GW.EXE, GUS and 320x240x32.
The final version is for Windows'95 or later.
It requires DirectX.
So, that was our last intro. It was done in a big hurry, and
released at the Jumper'99 party.
There are a few things to mention...
About the text scrolling - if you are not Hungarian I doubt if
you have ever heard of our group, because we were active only
in the Hungarian demo scene.
A few thoughts about the Jumper'99 party. This intro
successfully came out the second again, as all our other
intros did. However I don't consider this intro a party
release, not more than I consider Jumper'99 a demoscene party.
It was a big... hmmm. The voting was not really under the
control of the organizers, but to compare this with the other
"events" at the party, this was not even a really serious
problem. Oh well...
"It is slow."
No, it isn't. Just try to write a 3d engine of this complexity
which runs at a better speed! You may consider it slow if you
compare with some of nowadays' demos, but most of the people
are still using simple non-filtered texture mapping, often
even without shading! Here there is true color shading, and
there are multiple omni and spot lightsources, they are
moving, changing their color, and so on, and everything is
refracted on the surfaces! There is bilinear filtering, even
on the coronas (you know, those little light flares).
You could say people should code routines that run well on
machines which are _now_ common. Well, I think that as
Celerons are flooding our planet nowadays, this intro's
requirements are nothing too exotic. Well, despite all this, I
want you to know that I still have a pentium 100 mhz. So shut
up! ;)
Also, the soundplayer uses software mixing with sample
interpolation for higher sound quality. This makes it slower
as well...
/gekko
Code and Light Sorcerers
were:
gekko - programming gekkouno@hotmail.com
wad - 3d modelling wad@netchicken.hu
beatmaster - music bmaster@elender.hu
Sword 64kb intro #2 at Jumper'97
Greenworld advert demo #1 at Flag'98
LSD 64kb intro #2 at Rage'98
Beyond 64kb intro #2 at Antiq'98
Shine On 64kb intro #2 at Jumper'99
cls.hu@usa.net - this address remains alive
[ back to the prod ]
