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96k-tro by TNG [web]

Hi folks!

This little demo was originally intended to be released at the DHS online compo 96K 2004 source and all,
but I'm releasing it now, months later. It's been finished since dec-05, but varius trouble and the fact
that I'm doing my thesis is part of the reason of the delay.

Anyway.. all source code included as I said earlier, with one exception. The tunnel code was done by my
good friend and allied Symmetry and is not included here. The 3D-engine is Ataris own. Moduleplayer
is from Sinister.

WARNING!!
If you use video.s (like this code do) from Atari, make sure that d0 value is transfered to INT1. This is fixed in this code
but it took a while to find. The code worked on alpine, but not on bjl or a standard Jaguar until Symmentry found this "bug"
in their code.
This is as I said fixed in this demo, but I just wanted to warn you people out there =)


You can use "make clean" to clean out all old .o-files.

I used Ataris 3D-lib as a platform for my demo, that way I got a nice C interface. If you check demo.c
you will see how the different parameters for rotating the objects. I use the same sceenbuffer for the
two objects. In the demo I only use guaroud shading, but texture and guaroud texture mapping is also supported.
The 3D objects are a Atari fuji  logo and a TNG logo. The fuji logo was downloaded from the internet and the TNG logo was done
in blender.

After I missed the deadline at the 96k compo due to some problems with the midi-player routines I made the scroll text and
switched to a module player instead of the midi player.

Well... use it wisely

/Spock of TNG - 05
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