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Nature by Vertigo

                                     N
                                     A
                                  VERTIGO
                                     U
                                     R
                                     E

                             First At Crash 1997
                         Last at Dancing the Macarena
   :ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ:
    DISCLAIMER:
    This material is not freeware. You are allowed to copy it without
    restrictions for non-commercial use.

    No payment of any kind may be charged for this product or any combination
    of products or services including this product without our authorization
    and official written license.

    Commercial use, especially the industrial manufacturing on any data
    storage media and their distribution without the expressed permission of
    the producer, is strictly prohibited.

    This program or the data files contained therein may not be altered or
    modified without the permission of the author.

    You take full responsibility for the operation of this software and any
    consequences thereof. We the creators can not accept liability for
    damages or failures arising from the use of this software.


   :ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ:
     ALO
         Not much I can say about this demo except we worked way too
       damn long on it, we tried hard to make it a more than just 
       an Object show =). 
       Matrox/PowerVR Drivers Coming as soon as We weed the bugs out.
       MMX and DrawPrimitive Drivers coming as soon as We take a Vacation.

       If you are a card manufacturer and would like us to build
       a driver interface to your card, please get in touch with
       us.

       Sorry for the mean neccessities for Software. I tried making
       the 3DFX VS Software as indistinguishable as possible, we are
       currently pumping 2k-5k On screen polys a second, all 16bit RGB
       textures/RGB Shaded, 32Bit Zbuffered, subPixel/Texel/Perspective
       correct, With 2-3 (And even 5x in portal scene) overdraw.
       Software is however (currently =) lacking Bilinear filtering and
       MipMapping.


   :ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ:
     FAQ:
       -What is needed to run this demo?
        For DOS software: P166, 20M (maybe 24?) RAM, smartdrv,VBE20 Drivers
        For WIN software: P166, 16M (But swap heaven) RAM, DirectX 3.0+
        For DOS/WIN 3DFX: Any pentium. a 3DFX, Glide 2.3 and up.

       -Colors seem washed out on 3DFX
        Turn your monitor contrast all the way up, and your brightness to
        about 10%-30%

       -Why doesnt my soundcard work?
        If you are runing the dos version, make shure your sound cards IRQ
        is below 7. Unfortunately I could not link with Pmodew because of
        Glide. If you dont have a 3DFX card, you can always try linking
        with Pmodew.

       -What Keys are there during the demo
        During the actual demo, there are only 2. "P" takes a screenshot
        and "Q" quits.

       -Why do I get "VXD Version 1.2 expected, found 1.1"
        Your fxmemmap.vxd is outdated, get a new one from WWW.3DFX.COM

       -I have a voodoo rush, why wont it work?
        We included a glide2x.dll so that you wouldnt get a nasty DLL
        not found error if you didnt have a 3dfx. Make shure to erase
        this if you do have a 3dfx.

       -I have an S3 Video card, why are the colors messed up under windows?
        Unfortunately we currently only support 565 compatible drivers. So
        far, S3 drivers cards are the only ones to unfortunately have this
        bug. Im not sure if the DX5 drivers fix this. In either case, email
        me and as soon as I fix this, I will send you a patched up exe if
        you would like.

       -I downloaded DX5, but now all my Games and this demo locks up?!
        You probably have a GUS PnP (like me). Unfortunately, Gravis
        seems to really suck when it comes to driver support. Please
        Storm them with emails, and hopefully they will give you a
        better response than they gave me one month ago.

       -Any sekrit parts in the demo?
        Maybe =)                                                       

          

   :ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ:
    CREDITS:

    |Who         | What                      | Where              | When |
    +============+===========================+====================+======+
    |Brian Cowan |Demo Code & Design, Meshes,|     Guatemala      |17Yrs |
    | (Vector)   |'Art', 3D Engine, Frumple! |cowan@gold.guate.net| old  |
    +------------+---------------------------+--------------------+------+
    |Tim Wharton | 3D Engine, Frumple!       |      England       |18Yrs |
    | (TimJ)     |                           |  tim@legend.co.uk  | old  |
    +------------+---------------------------+--------------------+------+
    |Andy Carlson| Music                     |       U.S.A        |17Yrs |
    |(Leviathan) |                           | ac@interaccess.com | old  |
    +------------+---------------------------+--------------------+------+

    Sound System gratefully provided by the Sahara Surfers.

    Special Thanks to:
      Crow:           For helping me work through the demo
      JCL:            For my cool 'bussiness' card logo.
      MidNight:       Technical Support ++ =)
      Fysx & Seks:    Throwing an Awesome party.
      Vastator & God: Being cool.
      Jmx:            The font used in this demo. Good luck with Restless!
      Danny Sanchez:  For giving me my Orchid Righteous 3D. I would be lost
                      without it =).

    * NOTE: A few of the more photogenic textures where taken from
      the Net. Thanks to all for sharing!     

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Signing Off
  Vector/ VERTIGO

Nature V1.05
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