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Memory Recall by Effect

                          M E M O R Y   R E C A L L

                                      by

                                 Martin Cubitt


        The aim of the game is to find a number of objects which have been 
hidden in boxes. The computer selects an object and you must search for it
by peeking into boxes. The trick is to remember what box has what for when
it comes to looking for further objects.

        You score points for each object you correctly find. You can score
bonus points for finding the object more quickly. 

        There are five levels of difficulty which determine two things. At
the beginning of the game you are invited to explore the boxes for a short
period of time to get a rough idea of where the objects are hidden. Levels
1 to 4 give you a set time to explore. The lower the level - the more time
you have to explore. Level 5 allows no exploring. 

        During the game you are sure to select a wrong box, which does not
have the desired object in. The easier levels give you more details of the
relationship of the correct box with the wrong box, such as correct row or
column. Level 4 says if it is close (row or column is correct) and level 5
will reveal no information.

        The game is over when you have found all 20 objects. At this stage
your score will be compared to the high score table for the selected level
to see if you are among the best!

        During the game 'Q' will abort the current game. The high score is
shown at the start and end of every game.

        Note: Due to a bizarre buggette upon exiting the game it is fairly
likely the Atari will show three bombs. This is nothing to worry about and
will not affect the way the game plays.

        The scoring system has been designed so that it is advantageous to
find the hidden object quickly. A majority of the points available are the 
bonus points. Just finding the object, with no bonus points, will give you
a very poor score.

        I hope you enjoy yourself!

        Martin
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