To Be Continued... by Saw Tooth Distortion
"To Be Continued..." By: Saw Tooth Distortion Copyright 1999 A 3Dfx demo. ***NOTICE***: TURN *OFF* ANY PROGRAMS (OR OPTIONS) THAT INTERRUPT PROGRAM FOCUS (LIKE ICQ WITH RESPONSE DIALOG POPUP TURNED ON, NETSCAPE WHEN IT FINALLY CONNECTS, ETC.) THIS DEMO HAS *NOT* BEEN CODED TO IGNORE SUCH INTERRUPTS AS OF YET... - April 10th/1999 Credits: Code: NoLuck - Matthew J. Doucette Music: Elwood - Jussi-Matti Salmela Requirements: - 2MB 3Dfx compatible video card (Voodoo2 for smooth refresh) - About 200MHz (AMD-K6) or 133MHz (Intel) for smooth refresh This demo has been tested (and worked) on the following systems: Whose Computer System --------------------------------------------------------------------------------------------------------------------------------------------- Ours AMD-K6 200 / 64MB RAM / 8MB Voodoo 2 Bass-C Pentium 200 / 64MB RAM / 4MB Voodoo 1 (2nd effect slowed down) MoonStalk Celeron 333 / 128MB RAM / Voodoo 2 Hardcore Celeron 300 / 128MB RAM / 12MB Voodoo 2 Nyquist Dual Celeron 450 / 192MB RAM / 12MB Voodoo 2 (under NT server 4, service pack 4, DX3, glide extensions for NT) swordsmen2 Celeron 450 / 64MB RAM / 8MB Voodoo 2 / 8MB 2D/3D G200 AGP Video card (under NT server 4, service pack 4) (Aaron Russell) Text in Demo: ---------------------------- A SAW TOOTH DISTORTION PRODUCTION FIRST PRESENTED AT ACADIA UNIVERSITY APRIL 1999 COMP 4983 FINAL PROJECT CODE: MATTHEW DOUCETTE MUSIC: JUSSI-MATTI SALMELA "TO BE CONTINUED..." ---------------------------- FLAT SHADING TEXTURE MAPPING GOURAUD SHADING SPECULAR HIGHLIGHTS ENVIRONMENT MAPPING ROTATION CANADIAN FLAG 3D PARAMETERIZATION PHONG SHADING ---------------------------- THANK YOU. THIS DEMO WAS CODED ON AN AMD-K6 200MHZ, WITH A MONSTER 3D II VOODOO CARD, IN VC++ 5.0 USING 3DFX'S SDK GLIDE V2.X. NOTE ABOUT GLIDE... "GLIDE IS NOT A FULL FEATURED GRAPHICS API SUCH AS OPENGL, PHIGS, OR THE AUTODESK CDK; IT DOES NOT PROVIDE HIGH LEVEL 3D GRAPHICS OPERATIONS SUCH AS TRANSFORMATIONS, DISPLAY LIST MANAGEMENT, OR LIGHT SOURCE SHADING. GLIDE SPECIFICALLY IMPLEMENTS ONLY THOSE OPERATIONS THAT ARE NATIVELY SUPPORTED BY THE VOODOO GRAPHICS HARDWARE. IN GENERAL, GLIDE DOES NOT IMPLEMENT ANY FUNCTIONS THAT DO NOT DIRECTLY ACCESS A VOODOO GRAPHICS SUB- SYSTEM'S MEMORY OR REGISTERS." - 3DFX INTERACTIVE, INC. SPECIAL THANKS TO... JASON DOUCETTE (PRO-K) 2D ROTATION TECHNIQUE 3D PARAMETERIZATION FORMULA 3D OBJECT CREATION PROGRAM MISC. 3D PROGRAMMING TIPS ADDITIONAL DESIGN CLIFTON SAULNIER (BASS-C) ORIGINAL FONT CODING 3DFX SCREEN CAPTURING ( WEB SITE OFF LINE ) TRITON PRODUCTIONS PRODUCING FAST TRACKER 2 USED TO COMPOSE BACKGROUND MUSIC HTTP://WWW.STARBREEZE.COM/ JUSSI-MATTI SALMELA (ELWOOD) BACKGROUND MUSIC COMPOSITION "SICK ON MONDAY" HTTP://WWW.HORNET.ORG/ SEARCH FOR "ELWOOD" OMAR SANTIAGO 3DFX INITIALIZATION CODING TOMMY KRUL TEXTURE LOADING MANAGEMENT HOUSEMARQUE INC. MIDAS DIGITAL AUDIO SYSTEM V1.1.2 FREE FOR NON-COMMERICAL USAGE DISTRIBUTED WITH FULL SOURCE CODE HTTP://WWW.HOUSEMARQUE.COM/ 3DFX INTERACTIVE, INC. GLIDE VERSION 2.X SOFTWARE DEVELOPER'S KIT HTTP://WWW.3DFX.COM/ COPYRIGHT MCMXCIX SAW TOOTH DISTORTION TO BE CONTINUED... ---------------------------- CONTACT INFO: HOME ADDRESS: MATTHEW J. DOUCETTE P.O. BOX 75 ARCADIA YARMOUTH COUNTY NOVA SCOTIA, CANADA B0W 1B0 CONTACT INFO: EMAIL ADDRESS: L@MBORGHINI.COM WWW.MATTHEWDOUCETTE.COM ICQ #: 2209248 ----------------------------
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