Wandering Star by Unreal Voodoo [web]
--[ Unreal Voodoo presents: ]----------------------------------------------- .nmmn.. . + + .MP%#%:. . + . .MP%#%:. . . MP%#%":. . . . . _ . . . _ _ . . . _ . . MI%#%:. . . . | | (_) (\ | _| |_ |_) | (\ |(_| MI%#%:. . . . + (_|_) | | | \)(_| |_ | \ | | \)._| ML%#%": . . . _ ___ _ _ + 'ML%#%": .. (_' | (_) |_) + . + 'ML%#%":.. ._) | | | | \ 'ML#%":. + M#%". + + + .. + . m#%" + . . M#%" Y#%" . --/ An entry for the /------------------------------------------------------ Assembly'03 4k intro competition. --/ Featuring /------------------------------------------------------------- Doo-Sabin subdivision and the "worst synthesizer ever". --/ Coded by /-------------------------------------------------------------- hiteck / Unreal Voodoo <http://kempele.fi/~skyostil/uv> --/ Special thanks to /----------------------------------------------------- NinZa <http://kempele.fi/~ninza> for the spaceship model. Cairbre <http://www.scenerychannel.com> for the tune. Brian Raiter <breadbox@muppetlabs.com> for ELFkickers. The GCC team for their excellent compiler. --/ Requirements /---------------------------------------------------------- libSDL-1.2. libGL, libGLU and libglut. Hardware accelerated OpenGL with at least 24 bit z-buffer precision. SDL-supported audio device (e.g. OSS, artsdsp under KDE, etc.) Note that this is a must, since this intro uses audio for synchronization. --/ Trivia /---------------------------------------------------------------- This intro uses the Doo-Sabin subdivision algorithm for turning simple polygonal manifolds into smooth surfaces. There are a grand total of 3 objects with 24, 6 and 5 faces each. All in all, 67816 polygons are drawn each frame. --/ For compiling /--------------------------------------------------------- First of all, you need the development versions of all the previously mentioned libraries. As for the compiler, I've found that gcc-3.2 gives the best results. If you want to fit the executable in 4k, then it is the way to go (gcc-3.3 doesn't cut it). Otherwise, any gcc will do just fine. Run "make intro" to compile the intro or "make final" to compile the final compressed build. The intro compiles fine with MS Visual C on Windows too, provided that you point it at the SDL includes and link it with SDL. --/ Copyright (C) 2003 Sami Kyöstilä <skyostil@kempele.fi> /---------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA --/ /------------------------------------------------------------------------ .
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