reality bytes by Velvet
┌─────────────────────────────────────────────────────────────────────────┐ ┌┌═════════════════════════════════════════════════════════════════════════┐┐ │┐ -^* Velvet Development *^- ┌│ │├─────────────────────────────────────────────────────────────────────────┤│ │┘ .R.E.A.L.I.T.Y..B.Y.T.E.S. └│ │ │ │ Contribution to the Juhla 96 │ │ │ │ ░▒▓ Final Release Version! ▓▒░ │ │ │ │ Los creditos: │ │ Code.......................Vicious │ │ Music System...............Baldric │ │ Graphics....................Leinad │ │ Squealer │ │ The Who │ │ Vicious │ │ Music.....................Tonedeaf │ │ Pmode................Adam Seychell │ │ │ └─═════════════════════════════════════════════════════════════════════════─┘ └─────────────────────────────────────────────────────────────────────────┘ ┌─────────────────────────────────────────────────────────────────────────┐ ┌┌═════════════════════════════════════════════════════════════════════════┐┐ │┐ (( INFO )) ┌│ │├─────────────────────────────────────────────────────────────────────────┤│ │┘ Velvet Development, or shorter "Velvet", is an old group under a fresh └│ │ new name! We are former known as the legendary Extreme with many nice │ │ releases since the beginning of -92. Lately we've been very inactive in │ │ the demo scene because of commercial productions, but now we've decided │ │ to get our act together and release some more demos. At the same time │ │ we felt that a new name would give us a fresh, new image and some new │ │ inspiration. │ │ Reality Bytes was our contribution to the Juhla Pi held 19th-21th │ │ January 1996 and it ended up at 3rd place. Due to lack of time the party │ │ version contained a very serious bug. It was really amazing that it even │ │ worked on another computer than Vicious 486dx4-100 because the bug wrote │ │ alot of garbage all around in the memory and even over the code! That's │ │ the main reason why the demo failed with Soundblaster/Nosound and on │ │ most other computers than a 486dx4 :) Sorry for any inconvenience, but │ │ we were in a hurry... │ │ And by the way. Some people have asked about the huge size of the demo │ │ and some have even been irritated about it. Why? 4MB was the maximum │ │ size allowed in the compo so why not use it? Here's some info: │ │ │ │ │ │ Packed Unpacked │ │ ------ -------- │ │ Spaceman animation 2.1 MB 5.9 MB │ │ Spaceman music 770 K 981 K │ │ Second part music 507 K 699 K │ │ Code 151 K 783 K (some zero areas :) │ │ Graphics+Vectordata 822 K No idea │ │ │ │ │ │ Some idiot claimed that all vectors were animations. That only proves │ │ his lack of brains. The vector routine may not be the fastest seen, but │ │ it contains advanced realtime spline movements and objects with complex │ │ hierarchy and that was mainly what we liked to show. │ │ The tunnel added in the middle of the demo was not ready in time for │ │ deadline so it had to be left out. We hope you like it now anyway, and │ │ that the demo works on all configs around! │ │ │ └─═════════════════════════════════════════════════════════════════════════─┘ └─────────────────────────────────────────────────────────────────────────┘ ┌─────────────────────────────────────────────────────────────────────────┐ ┌┌═════════════════════════════════════════════════════════════════════════┐┐ │┐ -= REQUIREMENTS =- ┌│ │├─────────────────────────────────────────────────────────────────────────┤│ │┘ Minimum: 386+FPU+VGA+4.5MB free memory └│ │ Recommended: 486/100Mhz or better with FPU, fast VGA card. 8MB free │ │ memory. 1MB GUS soundcard. │ │ │ │ If you use Soundblaster or Nosound about 5.5MB of free memory will be │ │ needed. Otherwise it is enough with 4.5MB (sorry, couldn't push it down │ │ to 4MB so go buy some more if you don't have enough! :) │ │ This final version also uses a later version of the DOS32 protected │ │ mode system which does not have the DMA transfer problem. It should now │ │ be possible to run the demo under any configuration. │ │ If you still encounter trouble with your sound hardware, you can run │ │ the demo in Nosound mode, by removing the environment variables like │ │ this: │ │ │ │ SET BLASTER= │ │ SET ULTRASND= │ │ │ │ This will clear the variables and the replay routine will assume that │ │ there is no card installed and will run in silent mode. This may be │ │ necessary if you only have 512K GUS. The first part will work, but the │ │ music will stop in the middle of the intro. The second part will not │ │ work at all (tune is too large) and the demo will exit with an error │ │ message. Try running with SBOS or using nosound, and it should work. │ │ │ └─═════════════════════════════════════════════════════════════════════════─┘ └─────────────────────────────────────────────────────────────────────────┘ ┌─────────────────────────═══════════════════════─────────────────────────┐ ┌─│ -/^\- ░▒▓ MEMBERS! ▓▒░ -/^\- │─┐ │┌═══════════════════════════════════════════════════════════════════════════┐│ ┌│ Baldric··········· │ Coder/Organizer······ │ da94ospa@hj.se·············· │┐ ││ Vicious··········· │ Coder················ │ vicious@cryonics.ct.se······ ││ ││ Lev··············· │ Coder················ │ hoppers@jumper.mcc.ac.uk···· ││ ││ Zyric············· │ Coder················ │ no.email@yet················ ││ ││ Tonedeaf·········· │ Musician············· │ tonedeaf@triplex.fipnet.fi·· ││ ││ Gibson············ │ Musician············· │ gibson@triplex.fipnet.fi·(?) ││ ││ Rubber Duck······· │ Graphic Artist······· │ rubber@triplex.fipnet.fi (?) ││ └│ Mikie············· │ Graphic Artist······· │ simondsm@sun1.gwent.ac.uk··· │┘ └═══════════════════════════════════════════════════════════════════════════┘ └──────────────────────────═══════════════════════────────────────────────┘ ┌─────────────────────────═══════════════════════─────────────────────────┐ ┌─│ -\^/- Releases from Extreme -\^/- │─┐ │┌═══════════════════════════════════════════════════════════════════════════┐│ ┌│ Wargasm │ WARGASM.* │ Our first demo... What can you expect? │┐ ││ Pixtro │ PIXTRO.* │ Lousy intro about a program never released. ││ ││ Infro │ INFRO.* │ Info about the SineCreator. ││ ││ BBStro │ BBSTRO.* │ Simple BBS Intro ││ ││ Techno Holic │ T-HOLIC.* │ Our first REAL demo. This is almost good :-) ││ ││ Birthro │ BIRTHRO2.* │ Our first try to make some design ││ ││ EP │ EP12.* │ An awfully shitty modplayer ││ ││ Sine Creator │ SC10F.* │ The ultimate sinecreator. ││ ││ Lunatic │ LUNATIC.* │ The demo competing at TCC'93, got 2:nd place ││ ││ Report │ REPORT.* │ The Party report from TCC'93 ││ ││ Vibes │ VIBES.* │ Our musicdisk with 12 tunes! ││ ││ Tomtesaft │ TOMTE.* │ The 4KB intro from ASM'94 ││ ││ Tracker │ ETRCK06.* │ Our 32 Channel GUS tracker ││ ││ Unreal-BBStro│ UNR_BBS.* │ Nice BBS Intro for Unreal ││ ││ ETracker │ ETRCK07.* │ New version of the Extreme Tracker ││ ││ Str. Feelings│ │ Contribution to the party 94 intro compo ││ ││ Meth-BBStro │ METH_BBS.* │ BBS Intro for Methadone ││ ││ Fatal Bugs │ X3M-FAT.* │ 64 KB intro Released at Icing '95. 3rd place ││ └│ Havoc │ X3M-HVC.* │ 4 KB Intro released at Asm'95. 5th place │┘ └═══════════════════════════════════════════════════════════════════════════┘ └──────────────────────────═══════════════════════────────────────────────┘ ┌─────────────────────────═══════════════════════─────────────────────────┐ ┌─│ -\^/- Releases from Velvet! -\^/- │─┐ │┌═══════════════════════════════════════════════════════════════════════════┐│ ┌│ Pontus Vänner │ PONTUS.ZIP │ Dec-95 │ Fastintro for TP5 │┐ ││ Velvet Studio Demo │ VS10DEMO.ZIP │ Dec-95 │ Demo of our musicprogram ││ ││ Reality Bytes │ VLT-BYTE.A?? │ Jan-96 │ Demo for Juhla Pi, 3rd place││ └│ Reality Bytes Final │ VLT-RB.ZIP │ Feb-96 │ Bugfixed version of the demo│┘ └═══════════════════════════════════════════════════════════════════════════┘ └──────────────────────────═══════════════════════────────────────────────┘/// |..| |C | ┌─────────────────────────────────────────────────────────────────────────┐ /| ┌┌═════════════════════════════════════════════════════════════════════════┐┐_| │┐ ADVERTISEMENT! ┌│ │├─────────────────────────────────────────────────────────────────────────┤│ │┘ We are looking for 2d and 3d graphic artists...If you are intrested in └│ │ joining Velvet Development, mail to Baldric's e-mail address (listed │ │ above) or to this snailmail addy: │ │ │ │ Velvet Development │ │ c/o Patrik Oscarsson │ │ Hermansvagen 44 │ │ 554 53 Jonkoping │ │ Sweden │ │ │ └─═════════════════════════════════════════════════════════════════════════─┘ └─────────────────────────────────────────────────────────────────────────┘ Signed, The Staff
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