Dreckschleuder by SquoQuo [web]
_______ __________ _____ __________ ______ __ _) \\__\ \\_____) (_____// /__// (_ __ )_\ \_______________ _______________/ /_( | S Q U O Q U O | _____ | ____ | ____ _/ __/___________!______) \_______________!_____) \________ \______ _/ ___ _/ ___ _/ ___ _/ ___ ( /_____\___\ \_______/)_______\___\ \_______/)_______/ \___( \___(elD _| |_ _________\ P R E S E N T S /_________ __ ___) ______ ____ ______ (___ __ )_\ \___________\\ \___\\__//___/ //___________/ /_( DreckSchleuder Bünzli 2003 mühle! now for some artsy-fartsy noisy psychedelic stuff not much to say here, turn down the light, pump up the volume! don't take it too serious, not much time invested, most of it for the syncing (which was quite awful to do ;) good night credits /======/ code Hopper design Hopper Bugger music Hopper (solely using my self-built TR-101) ASCII logo elend usability hints: /===============/ choose a resolution (just 32bpp modes from now on, sorry folks) fullscreen (i guess you know, what this does) no sound (mainly for testing or buggy soundcards (never heard of that)) show stats (gives you some infos) min. freq. (On winxp/2000/nt systems this will select the lowest shown refresh frequency. mainly for video probs, especially on beamers) use S3TC (enables dxt5 texture compression. doesn't do much to the quality, but speeds up the whole demo by approximately 20-30%) no feedback (disables all feedback fx. enhances the speed on slower computers, but removes this substantial design element) issues: /======/ older cards don't support grabbing correctly in windowed mode. so if you get ridiculously low frame rates, try running in fullscreen (which is always adviced) if you've got a really old card (or you're getting sick of all the feedback effects), try the "no feedback fx" switch to disable them. this will give you major speedup (about 2 or 3 times faster) but will also totally remove this substantial design element always try the latest drivers, especially ati cards have major speed issues with older drivers requirements /===========/ >must have< proc >=300MHz graphics card any OpenGL1.2 compatible card supporting multi-texturing ram >=128MB >should have< proc >=1000MHz graphics card >=Geforce2GTS ram >=256MB tested on /========/ athlon XP 1700+ radeon 8500 (64mb) catalyst 3.1 512mb 2000 athlon XP 1700+ radeon 8500 (64mb) catalyst 3.1 512mb xp athlon 750 geforce 4200(64mb) detonator 43.45 192mb 98se athlon 550 tnt2 (32mb) detonator 21.83 192mb 98se major speed problems/heavy artifacts
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