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Trezebees by SlinLine Productions [web]

Trezebees Readme
================

Requirements:

- One of the following Windows OS's: 95 OSR2, 98, ME, NT, 2000, XP 
(in fact, only NT and 2000 are tested, but the rest should work fine. 
Feel free to contact me (ndesle@yahoo.com) if you are having problems 
running the demo)

- A working OpenGL driver (software driver will work but hardware 
acceleration is recommended)

- A soundcard with standard windows drivers for it if you want to hear 
music


Setup screen:

-Viewport
	Resolution: you are free to choose the resolution you want, but
	know that <b>320x240</b> is more than enough for my P3 900Mhz 
	(TNT2 Ultra but this does not matter that much. The engine is 
	mostly CPU powered and relies only a tiny bit on the 3D card)

	Bit depth: 32BPP should be ok on all new 3D accelerators

-Sound
	Mixing rate: 44 Khz shouldn't take too much CPU away from the 
	raytracer on most modern machines

	Device: Choose the one you think is best

-Raytracer
	Raytracer max. detail: 1x1 will look best but also be slowest.
	If you must run at higher resolutions, setting this to 2x2 or 
	4x4 will speed it up with a factor 4 or 16 (approx)

	Lens Flares enabled: turn this off if you have a slow 3D card 
	or are running a non-accelerated OpenGL implementation. The 
	transparency calculations will might slow the engine down too
	much otherwise

Visit home.tiscali.be/slinline for more information
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