Shapeshifter by BEHELiT [web]
° °ÜÜÛܰ °ÜÜÛܰ °ÜÜÛ±Ü °Üܲܰ °ÜÜ²Ü °²ÛÛ²ÜÜÜ Ü²ÛÛÛÛ²ÜÜ²ß Ü±ÛÛßß±²ÛÛþ °ÜܱÛÛ°ß²ß ÜÛÛ±ßßß °ÜþÛÛݰßÛß Ü±Ûßß²Û ßßßßßßÛ° þß Û±ÛÛÝß° ²ÛÛÝÜÜÜÜÜ Þ²Û° ÛÛÜÜÜÜ ²Û² ÜÛÜ ²ÛÛ ²ÛÛÜÜÜ Þ²ÛÝ ²Ý °²Û ܲßÞÛÛ² Þ²Û² °ß²ÛÛ° ²ÛÝ Û²ßßß° °ÛÛþßß²ÛÛÜ ÞÛÛ ÞÛ²ßß° ²Û²ÞÛ² ²Û² ÜÛÛÝ ²ÛÛ° ²ÛÛ° ÛÛ² Þ²ÛÜÛ° ÞÛ² ° ²Û²Ý ²ÛÜþß° ° °Þ²ÛÛß °° Þܰ ÛÛ° Þ²ÛÝ °Û² ÜÛÛÛÛÜ ²Ûß ° ß²Û²Üܰ ° ²ÛÛÜÜþ °ÛÛ ° ß²ÛÜÜÜÜÜ ±ÛÛÜܰ Ü ²ÛÛÜܰÛß ° ß²ÛÜþß °° °ßß²ÛÛ±ß °°°° °ßß²ÛÛþß ß°Û²ß° ²Û° mb °ßß²ÛÛ° ßßßß²ÛÛ۲߰ ß±²Ûß° °°°° ß²ÛÛ²ÜÜþß °ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÛ± ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܰ °þß þܲ߰ ßþ° Ý Title: "Shapeshifter" Type: PC Demo Date: 15-Oct-2025 °ÜÝ °þÜ Üþßß Here's our entry for the Flash Party 2025 PC Demo competition held in Buenos Aires, Argentina on 18-Oct-2025. It had to be completely rushed (again lol) so we'll most likely release a final, more polished version on our website in the near future. This final version will likely also support Windows. Stay tuned. Ü ÜÜÜþßßß ßþ° Üþßß Credits ÜÜþß °þÜ ÜÜÜþßßß ß ROW: Direction, engine code, demo code, 3D SDF art. MADBIT: Direction, music, 2D art, additional code. Note: The credits panel contains a behelit drawn by an unknown artist. We had no time to draw our own, sorry. =] Ü ÜÜÜþßßß ßþ° Üþßß Engine notes ÜÜþß °þÜ ÜÜÜþßßß ß This was created using Vexel, Row's game engine, which was rewritten from scratch. This is (again lol) the engine's maiden voyage. Run with: ./shapeshifter [--windowed] [--resolution=RES] [--windowSize=SIZE] Use ./shapeshifter.macos on MacOS. Command-line options: --windowed: Runs in windowed mode. Default is fullscreen. --resolution=RES: Adjust the resolution of the renderer and CRT emulation. RES can be one of [row, qhd, hd, fhd] or {width}x{height}. Default is "qhd". --windowSize=SIZE: Adjust the size of the window. SIZE can be one of [row, qhd, hd, fhd] or {width}x{height}. Default is "hd". Use whichever resolution or window size you want. Combine them to your liking. Keep a low resolution for lower-end GPUs. "row" (800x450) is the dev's choice. þ Requirements þ Ubuntu 24.04 or MacOS (Sequoia) 8gb RAM RTX 3090 or equivalent GPU þ Features þ Multi-stage rendering pipeline Fully native Cache efficient þ Key techs þ Nim: https://nim-lang.org/ Vecs ECS engine: https://github.com/RowDaBoat/vecs Nim WGPU bindings: https://github.com/RowDaBoat/wgpu Nim GLFW bindings: https://github.com/RowDaBoat/nglfw SDF rendering Raymarching Reflections Ü ÜÜÜþßßß ßþ° Üþßß Members ÜÜþß °þÜ ÜÜÜþßßß ß We are an argentine group with members living in Uruguay and Austria. Row Madbit Toshi Ü ÜÜÜþßßß ßþ° Üþßß Contact ÜÜþß °þÜ ÜÜÜþßßß ß http://www.behel.it http://www.madbit.io http://linktr.ee/rowboto http://0x705h.com
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