Bnuy Transcendence by MARMOT
+----------------------+ | Bnuy Transcendence | | by | | Marmot | | for | | Skrolli Party 2025 | ======================== This demo is for Nintendo Wii! See howtorun.txt for instructions. This demo started as "something small and cute with bunnies", but escalated into something bigger. No one was surprised. This time we had lots of extra help. Brian answered our wanted.scene.org post and knocked out a great tune in, like a day. The only thing that was changed was that I spoke the vocals. It was surprisingly hard! Lynn and Caito drew bunnies, also super fast <3 MuffinHop provided the Ziz framework and lots of help and tutoring on direction. I am really happy how this turned out. I havent made anything this fast before and I think I learned new things about direction. - muffintrap Credits: Direction:............muffintrap FX Code:..............muffintrap Framework (Ziz) code: MuffinHop Music:................Brian (See file Brian-Psy_Rabbit.txt for more info!) Bunny pictures:.......Caito, Lynn 3D Model:............ Stanford University (https://graphics.stanford.edu/data/3Dscanrep/) We used a less detailed version of the original model in this demo. Libraries used: Ziz (https://github.com/MuffinHop/Ziz) ufbx (https://ufbx.github.io/) cgltf (https://github.com/jkuhlmann/cgltf) GRRLIB (https://github.com/GRRLIB/GRRLIB) GRRLIB was only used for initializing the Wii video stuff, the code was from version 3.0.1 alpha. Tools and programs: KDevelop Rocket Dolphin emulator Krita & Gimp
[ back to the prod ]