Valentine Mail by yugecin
___________________________________ / released in the combined graphics \ \ compo at MountainBytes 2025 / ----------------------------------- \ ^__^ \ (oo)\_______ (__)\ )\/\ ||----w | || || 99% partycoded (1% at the airport) I wanted to not-partycode this but days, weeks, months passed and the only thing I managed to do a few days before the party was working on tooling[1] instead of the entry :D This time with some form of anti aliasing :D Shader source is /still/ not minified :^) (except whitepsace and comments being trimmed) Crinkler was used to link & compress the exe. [1]: tooling: the debug-watch executable watches the directory and reloads the shaders if a.glsl or b.glsl are written to. This was really necessary now because I used to write the shader in a different tool which also live reloaded but all the font/texture things were not implemented there. So to test the font stuff I had to push the export button, recompile the exe, and run the exe to test it. With so much usage of font textures here, that would've been ridiculous
[ back to the prod ]