Wave by artwork
W a v e 60%
----------------------
This is the 60% release of the winning amiga 4k-Intro on TP7. This intro
should have contained additional THX-Music , but due to several reasons
this was never finished and will never be finished. So this is the final
release.
Several bugs were fixed - the intro doesnt crash on exit now. I also made
a very simple 030 version. This version just includes (a slower) 030 c2p,
which should improve the framerate on 030 a little. Unfortunately this
also leads to some flickernig and tearing, which could have been only
removed by a major rewrite of the display-code. Running the 060 version
on a 68030 will give a very low framerate, but there wont be that much
flicker.
Please dont expect even the 030 version to run fast on your 030/50 or
below. All routines are quite complex and are optimized for lengths, so
that they need lots of raw CPU Power. Well - you should upgrade to
040/060 anyways :)
If you are using a 1260 board, please use either Speedychip (Aminet),
Oxypatcher (commercial) or the newest Phase 5 68060 library (phase5 ftp).
These utilities will enhance the chipmem access speed, which improves the
overall performance of the intro.
Have Fun!
Azure.
azure@gmx.net
Take a look at http://come.to/amiga if you are interested in amiga
programming.
Some words about the routines:
------------------------------
-The 3d scenes are controlled by a hermite spline raycaster with a
virtial camera system featuring aimpoints. (like Nullobjects in LW)
-All effects have subpixel/texel accuracy.
-The tunnel, the tunnel with holes and the disc (Planet? Or whatever :))
were done with raycasting. Please note, that the holes in the second
tunnel arent genlocked textures, but purely mathematical objects.
Credits:
--------
-Full intro code by Azure.
-Cruncher also programmed by Azure.
-040/060 c2p by Azure.
-030 cpu only c2p by Kalms.
This Archive:
-------------
Wave60_040++.exe 040/060 Version 2432 bytes = 2.375kb
Wave60_030.exe 030 Version 2408 bytes = 2.351kb
azr_wave.readme Guess what ?
This readme is almost of the same length as the full intro!!
[ back to the prod ]