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3D Cubes

This demo has six 64*64 sprites into which are rendered part textured
and part flat-shaded objects with 24 faces each. Behind this is a mode 7 style
background. This all runs on one frame on the real GBA, Visualboy and Boycott
Advance emulators. It was written entirely in ARM using the goldroad assembler.

Shaun Southern

shaunsouthern@hotmail.com

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