Funky Mechanizm by Quasars
Funky Mechanizm
by
Quasars
Requirments: Less then 8MB in /nomem2 mode
About 8MB in /nomem1 mode
Less then 16MB in default mode
HIMEM.SYS, no EMM386.EXE
VBE 2.0
8/16/24 bits support.
Your card must have also 24 bits support. Sorry.
GUS/SB/ESS/PAS/etc. would be nice.
486dx2/66 and up. In Pentium 200 it runs kinda ok.
Options: /nomem - if you have 8MB totally free.
/nomem2 - if you have less then 8MB free.
/log - fm.log creating. A lot of junk. Read it if you want.
Cycat's saying:
Since in the begging we started Quasars just to make one demo, this project
was supposed to be the best thing we could do. We worked very hard for
movement97, but that party version was more then terrible. It crashed in the
middle. So we, or more exactly I, prommised to myself that since it is the
only thing I do, I will do make the best way I wanted it to be in the party.
Some time after the party we worked on it a bit, but one day Civax told us
to release the final version, so in a very rush conditions a pre-final
version was released.
Since then we were doing many other things, and from time to time when I
pushed people(and they pushed me and each other) we worked on the final
version.
In the meantime Trashey joined. We(or me) wanted to finish this demo
without him to make it the best thing we could do in movement, before him.
So Trashey was kept out of it all.
After a lot lot lot of time, after it has passed a lot of already busy
hands in the group, we have managed to get close to the end. So today in the
morning I felt that the last synchronized version that the BUSY X-Rabbit
gave me was ok, I gave it to Mic-Sim to check. They totally disliked it. We
even wanted to drop this idea today, I went to their house, and after some
hours of work we remade some of the synchronizings, and remade some other
things and finally we reached this final version.
Of course in the mean time our level has improved and we could have putted
a better version of the engine here and many other things but who cares,
this is what we planned for movement, and that's what we did. At least I'm
proud of it.
If you wander why the demo supports 8MB or even less, then its is because
my computer had until a week ago, 8MB of memory(now it has 16MB! :) ). The
computer itself that I used to code all my stuff for the demo with is
486dx2/66, and it is still what I have. So this demo might even work on
worth computers too, I have really tried to make it use less memory at least
for this quantity of graphics.
Again, a big big sorry goes to Trashey for standing me with all my
stupidity and ugliness.
Greets: Trashey(sorry again), everybody in Quasars(it has been really nice to
work on this with you all), Kombat, Small Brain, Civax, Adept, Sik,
Gameover, Fulgore, Pascal, Statix, DerPunkt, Immortals, YOE, BSP,
Moon Hunters, Pulse, TBL, Trauma, Doomsday, and all the other good
people in the world.
Basilisk say hi to:
Adept, Borzom, Civax, Drool, Kombat, Fulgore, all the linux users
everywhere and everybody else.
X-Rabbit greets:
I'd like to thank Skaven, Purpule Motion and all Future Crew's
inspiring memebers, Necros, Basehead, Zodiak, Mello-D and rest of
FM, KFMF, Dna-Groove, Mental Trip, Paso and the rest of Embryo,
Dark Spirit, Krembo, Radium and the rest of Emerge, TRIP, Esteem,
Immortals, GREAT CiVAX and all other orgenizerd of Movement 97, and
all the rest of the Israeli Demo Scene. (Terribly sorry if I forgot
someone due to lack of time :( ).
Graficians corner - M.i.C's words:
: i loved working
: on this project.
: we all quasars
: invested our
: souls in it.this
: little work
: coninued
: something more
: than half a year!
: can you imagine
: to yourself.9
: long months of
: our lifes. we
: ectually gave
: birth to it. and
: now i a little
: bit tired of
: it... hate it! it
: disgusts me! i
: don't have
: patience to erase
: it already from
: my HD. anyways,
: enjoy:P
greetings launched to:yoe/immortals/esteem/bsp/moonhunters/borzom/kombat/
adept\embryo\emerge\civax\fivemusicians\trauma\pulse
doomsday
[ back to the prod ]
