zerosphere FINAL by Code Red
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[sphere] :[code red]:
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`:[b!d]:
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F I N A L V E R S I O N /________/ /_/
credits
code and graphics ...... losso / code red
music ............... eha / smash designs
additional credits
protracker playroutine .. frank phx wille
shrinkler ........... blueberry / loonies
startup code .......... stingray / scarab
winuae toolchain ...... hannibal / lemon.
ascii logo ...................... bastard
beta testing ... my nephews maxi and fabi
dungeon stone tiles .......... locomalito
player physics model ..... sonicretro.org
tools used
graphics ... deluxe paint, personal paint
music .......... milkytracker, protracker
level ed, iff conv ............... custom
dev tools .................. vasm, winuae
closing words
i've been working on this game off and on
since early 2013. winning the interactive
compo at evoke 2015 certainly was quite a
surprise -- especially since the game was
still in a very alpha state. on the other
hand, it was also a motivation to deliver
a proper, final version that does justice
to this award.
since the party version, the game has got
high scores, nicer "get ready" screens, a
set of in-game sound effects, a bazillion
less bugs, new level background tiles for
the lab and dungeon settings, collectable
extras, more enemies, goofy player sprite
when jumping, and -- maybe most important
of all -- the vertical stretch effect has
become much less "eyecancer-y".
i hope this has evolved into an enjoyable
litte game. sorry for any remaining bugs!
have fun! losso
december 2015
p. s.: there are no cheat codes anywhere!
[ back to the prod ]
