Synopsis by Onslaught [web]
___ ___ ___ _____ ___ /\_ __ ____ _\ _\_____ /_ \ _ \_ __/_ /_/ \ \ \ __/_ \\__ _\ / \ / / /__ / / / \ \ \ \_ \ __ \ \/ \___/_/__//___/____/ \___/\____/__\__\__\ \__\_\\_\\___\\__/ 2015 \_/\/___//_//_//__/ !NE7 ----------- /________\ ------------- >> :....................................: :.... NAME: Synopsis ....: :.... DATE: 14/11/2015 ....: :.... PARTY: Syntax ....: :....................................: :.... CODE: Drift ....: :.... MUSIC: DJB ....: :.... GRAPHICS: N3xu5 ....: :....................................: Tested on Win7 64bit and Win10. Shaders theoretically conform to openGL standard. Developed on nvidia but tested and seems to work okay on ATI/AMD cards? Requires OpenGL 3.3 or higher. Recommended running fullscreen with Vsync on. Resolution around 720p seems best for older or lower spec cards. Newer and more powerful cards should handle higher resolutions 1080p+ easily. Greetings to: Defame, Digital Access, Desire, Nerve Artgroup Disaster Area, Mercury, TRSI, Epoch, Razor 1911, TBC Fairlight, Loonies, Inque, Elude, Excess, Cocoon Rift, Smash Designs, Conspiracy, Farbrausch, Still ASD, Brainstorm, Fit, Alcatraz, RGBA, Youth Uprising This was made with the help from the following software, tools, people, ideas, inspiration... Raymarching is based on the technique described in the "Enhanced Sphere Tracing" paper from the awesome guys at Mercury demo group. FXAA is used thanks to Timothy Lottes/Nvidia. Tone-mapping as described by John Hable in his GDC presentation on HDR lighting. SSAO based on the old, cheap, depth only method as used in Crysis 1. Thanks to Cupe/Mercury for his seminars on SDF's. Thanks to IQ/RGBA for all the information on his website, and for making ShaderToy. Thanks to all the amazing people who contribute on ShaderToy. BRDF (GGX/Trowbridge-Reitz/Schlick) based on Epic Games Siggraph presentation. Disney's BRDF explorer was used. Shaders crunched with Shader Minifier by LLB/Ctrl-Alt-Test Compression is done with the Kkrunchy packer by Ryg/Farbrausch. Part of the resolution selector code was shared by by Gaj/Conspiracy. This may be boring or redundant information to some folks but I feel that it is important to give credit and share information. I could never make demos without everything that has been shared by talented people. Thanks to all the awesome people who make amazing demos which inspire me to try and make my own. Please contact me to talk about demos or collaborate: jeffsymons101@gmail.com or for anything related to ONSLAUGHT, please contact: jazzcat6581@yahoo.com.au (C64, PC, Amiga) << --------------------------------------- >> PC section memberstatus: Anthrium - (Music) Algorithm - (Code) CONS - (Music) DJB - (Music) Drift - (Code, Music) Jazzcat - (Org) Neurosis - (Design) N3XU5 - (Design) SoNiC - (Music) Squeakyneb - (Code) << --------------------------------------- >> Celebrating 20 years - 1995 - 2015 << --------------------------------------- >>
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