Bombscube by Desire [web]
D E S I R E presents B O M B S C U B E
A 64 k demo for S U N D O W N 2012
_.,=adEBNMRh,_
,dRXEMSVP*"^' "*$bq,_
$^ "*YWb,_ ^*Bhg,_
d' ^*TBh,_ "*$Abg,_
,K "*YMg,_ ^*KQh,_
S` ^*TRq,_ "*8Qbm,_
ql "*YEb,_ ^*#Qb,_
@ ^*T$h,_ "*@#bm,_
d' "*YDg,_ _,gdNSF*^ dP
,G ^*GbdMWP*" ,V
B' E
¶#MW%e _d$Ng, d' 4'
'B, ¶b _jM@$QZb,cQ" )@
,edRB$b,l@ Wk,yGR$KM&$b, ,dP" Wl ]bsd%UR8BG6&$@DSyG#ZKM&$b$
,dP "T%L 'MGF "*¶R_ Tg "*4Zk,#I YP W" 7P "*¶R
4M gd@ ^ ¶@ d@b dQ$#@Z@R3L_ "*GMj 'W ,gd$ d@b 9Q$#%b
W#, `M Wb `* _4P `Qk *#N8L `H5 @b 'QR7YK `* _4F" Qk
`6@L dML '@ ,BK 'M ¶B *b, '#L
^QBb,_ _,4&M°¶@=,_ _dGL _gQKM GL @k 'Mg,_ _dG,
]WBN5W$2#MNP" "*G3WRM8&B5P"`Y@QNW3Z5P" ¶#$W8BRM3XZN87 "*GW[ hft ]W5P"`
_ , _
j* dP ,7
^Qg, J, X W
"Sh_ B@, L f'
Zl d'`M, dQ E! dP Ml
KAnmesg, .gemanq[ `N,jP$, GAxsnaq, `Ymng, ,goawnmn N| iR Wbmawse, ,eanmqr
GL J@ QL )B `W' TS CL JD )D G( 6L )Z #! l@ Gl JP
`YomazP' `TencsF' `R,`TauemF' sauvnmP' `Ywnacsm `TmeaPVM `VnamoF' "Yed@mea
J' "YM YG
,P `M , X' _,gXP
N, Gh_ ,P _,s#F^
^@g, W _,m6P^
"Bw,_ J'_,sEF"
"T$#QP^
"
C R E D I T S
C O D I N G - S U B I
M U S I C - S U B I
T E T R I S L O G O S - S U B I
Uses 4Klang softsynth (http://4klang.untergrund.net/) by Dominik
´Gopher´ Ries and Paul ´pOWL´ Kraus of Alcatraz.
Uses Crinkler EXE compressor (http://www.crinkler.net/) by Rune L. H.
Stubbe (Mentor/TBC) and Aske Simon Christensen (Blueberry/Loonies).
This is the 95% party version, please look out for the 100%! I just had to
sleep before the party... I can't do coding deathmarches any more, too old! ^_^
Current issues:
- Does NOT run properly on ATI/AMD graphics cards (none available to test with!).
- Only 720 (no time to optimise for 1080)
- Doesn't change the res.
- Doesn't really end properly. :)
Sorry to Mary for using up our evenings coding this thing!
Thanks to Hammerfist for the cool ASCII above! Sorry I didn't get to use
any of the shapes you made, they will be in the 100% version!
Ramon B5 wanted a mention. :)
[ back to the prod ]
