refaktor by Adapt [web]
demodemodemodemodemodemodemodemodemodemo
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demodemodemodemodemodemodemodemodemodemo
REFAKTOR
demodemodemodemodemodemodemodemodemonemo
code: deepr
music: basscadet
graphics: mistral
3D: legend
pas-2
felor/ananasmurska^hbc
producers: deepr
mistral
legend
Released at Assembly 2011
Uses Adapted version of the rocking
GNU Rocket system:
(http://rocket.sourceforge.net/
thanks guys for the original rocket,
it really rockets!)
Also uses fmod music system by
Firelight Technologies
Also uses fantastic FXAA antialias
shader by Timothy Lottes
Requires Shader Model 3.0 capable GPU
As the GPU particle simulation size
and the amount of simulated particles
depends on the screen resolution, please
prefer lower resolutions on lower end GPU's
(demo is tested to be working on GeForce
7000 series and up)
Tested on Win7 32/64bit with
dual monitors.
Not tested on ATI/AMD, sorry...
(on ATI/AMD related problems, fix
suggestions or just some other random
stuff, you can contact deepr through
the googles mail system, send the
mails for id jleipone at there)
Greetings:
Ananasmurska, HBC, MFX, Evoflash,
Byterapers, CNCD, Traction,
Portal Process, Dekadence,
Extend, Orange, Quite, Matt Current,
NPLI, FLT, TRSI and all the others
we forget because of sleep deprivation!
Random notes:
So tired. So ******* tired.
64K competition was cancelled
after we had been producing it for
three++ days. Our entry was the only
participant, but later on Abyss
came and asked if we would still
want to participate, because FLT
had also 64K intro.
No. We had already started working
on this demo and dropped 64K.
What you see is what you got.
Thank god air conditioners work
here at the party place now.
Thanks to Mikron/Byterapers for
beer and aitiopaikkavierailu.
-legend
[ back to the prod ]
