Umbra by Darklite [web]
.___ __ .__ .__ __ __| _/____ _______| | _| | |__|/ |_ ____ / __ |\__ \\_ __ \ |/ / | | \ __\/ __ \ / /_/ | / __ \| | \/ <| |_| || | \ ___/ \____ |(____ /__| |__|_ \____/__||__| \___ > \/ \/ \/ \/ ________________________________________________ 4kb intro win32: "Umbra" by Darklite Authors: Response & O.F Released at: Breakpoint 2007 Website: www.darklite org Contact: [nick] {at} darklite {dot} org Umbra = "is the darkest part of a shadow. From within the umbra, the source of light is completely blocked by the object causing the shadow" Made using Pure asm, compressed with Crinkler Requirements: - SSE v1 (Streaming SIMD Extensions v1) - OpenGL v1.1 - About 1,5ghz+ with 512mb+ ram - Windows XP (should also run on Vista) Greetings and yo-yos go to(in no logical order): Keyboarders, Ephidrena, MFX, Haujobb, Spaceballs Contraz, TBC, Loonies, Tufs, Shitfaced Clowns Excess, Metalvotze, Outracks, Ümlaüt Design Boozoholics, Kewlers, AiNC, Creators, Fairlight Matt Current, RNO, and all forgotten! But the biggest greeting goes to: LEMMUS/EFREET for fixing our big bug @ BP !!!!!! ________________________________________________
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