Physikaine by Chanka [web]
..............................
. Physikaine / Chanka Team .
. 64kIntro Compo .
. 1st place at Euskal 8 .
..............................
Code: Pocket & BakTery
Music: Awesome
Requeriments:
PII 350
Windows 98
DirectX 7.0
3d card (TNT or better recomended)
SoundCard
-- Tech info --
Code:
The compiler used was Visual C++ 6.0.
Executable file compressed with UPX v.1.01.
BakTery lossed time in Intro engine, music synth and player,
introduction space, isosurfaced cube with water and the
cutre-raytracing.
Pocket unsleeped with Texture generator, physic hairball,
physic pool, cutre-domino and the end flag.
Music:
The samples were created using a simple own synth called BitGen
and the song was played with our BitSound System. So, samples
are generated procedurally when the intro starts.
A realtime 'resonant-low pass' filter is applied to the mixing
on the space and the pool scenes.
Floating point mixing. Linear interpolacion. No volume ramp ;(
Module exported from FT2 XM file to BSG (BitSound Player Song
Format).
Intro was syncroniced from the song using Ft2 Wxx column
effect.
Fonts:
Fonts were made by Awesome.
Design:
Sorry here... we're looking for a good designer ;)
-- end of Tech info---
Trick:
Do you like play pool??? Try to write CHANKA at the end of the
intro ;)
Special thanx to:
Reboot/Incognita, thx for the small.cpp ;)
Markus J.X.J Oberhumer & Laszlo Molnar for the cool packer UPX.
Garrofi, hey pivitas!! ;)
Mac/Vteam, good luck at Microsoft!
Una-i, Comandos 2 rulez! ;D
Turbo_bit, good luck at Computer House!
Euskal organicers, good work ;)
Greetings:
Anaconda*Centosis*Concept*CucMakers*DrinkTeam*Fuzzion*Iguana
Incognita*KernelPanic*OrbitalDreams*Rgb*Savage*Sfl*Tlotb*Tst
VirutaTeam*WildBits
Contact:
Pocket al010708@alumail.uji.es
BakTery al014585@alumail.uji.es
Awesome Vicverlu@inf.upv.es
BakTery/Chanka Team, 27 July 2000
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