Final Audition by Plastic [web]
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P L A S T i C
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final Audition (picoEngine v2.2)
. credits
code bonzaj
code balon
code kinga
modelling witja
2d rork
2d xenusion
music blz (www.golczewski.com)
. we haven't got enough time to add maestro's code - we're sorry .
. this demo should work on ATI Radeon 95xx, ATI X series .
. nVidia geForce FX 5 and 6 series .
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. bonzaj would like to thank Maciej Ligenza and Krzysztof Kaniowski .
. for their support in solving mathematical and algorithmical problems .
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. we would like to thank and credit the following people/companies .
. without their tools and libraries this demo would be never released .
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. Alias/Wavefront for the main editor core - Maya .
. Paul Debevec for HDRI algorithms and images (www.debevec.org) .
. Ingo Berg for muParser (http://muparser.sourceforge.net) .
. Independent JPEG Group for jpeg.lib (http://www.ijg.org/) .
. demoscene group Kewlers for being an inspiration, and also a .
. a texture supporter (http://kewlers.scene.org) .
. Architecture Review Board for openGL extension specifications .
. (http://oss.sgi.com/projects/ogl-sample/registry) .
. www.opengl.org forum for tips and tricks .
. www.scene.org for being a real talent forge .
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. www.plastic-demos.org .
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. 31.08.2005 .
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