Lost in Neon by Fulcrum [web]
_ _ _ |.\ / | /.| _______________|:.\ / |___________________ /.:| ___ __ / . . . . . . . |::., , |::::::::::/ \ ,.::| / \ / \ , . ____________|:::| | |::::_____/ __ , |:::| , \ / \ | . | __ |:::| | |:: | | | | | |:: | | , \/ , , | . | /..| | ::| | |:: | | | | | |:: | | |_ | | | . | ,.::| | ::| | |:: | | |__| ' |:::| | |.\ | | | . |__|:: | | ::| | |:: | | . / | ::| | . |:.\ | | | . . .|:: | | :| | |: | |. __ . \ | ::| | . |::., | | | . __|: | | ::| | . |: | | . | \ . \ | :| | . |:::| | . | | . | | : | | :| | . | '____ | . | \ . \| :| ' . |:: | | . | | . | | : | | :| | . | \' . | \ . \ :' \ .|: | | . | | . | | :| | | | . |_________\\ .| \ . \ :\ \_|:: | | . | | . | | '_____' | | . '___________\ |_ \ . \ :\_____': | | . | | . | ' ' ' . . . . . . . \|.\ \ . \ ' | . | ' . | \___________/ \___________________\ \___\__________/ | . ' \ .| |. / \_| |_/ Presents Lost in Neon 1K .Credits. --------- Code, music: Seven tools used: Crinkler, custom tools .Requirements. -------------- * To run correctly, the intro should run at exactly 60 FPS. Otherwise it will run slower or faster than it was designed for, and the music will break down on slower cards. To ensure 60 FPS, you need: - A reasonable fast video card. For reference, the 1080 version runs very comfortably on a mobile RTX 3060, but the build-in GPU of an AMD Ryzen 5 5600H can't run the 720 version correctly. - a 60-Hz display mode, if you have a 144 or similar fast screen - V-Sync set to Always On in the drivers - Driver features that limit limits the FPS to 30 should be turned off. * 300 MB ram (for the Crinkler decompression) * Tested on Windows 11 only * 1 kb diskspace .Thank You ---------- - Blueberry and Mentor for Crinkler 2.3 - Pestis/Brainless Coders for his nice "Music in tiny intros" seminar - Gaz for his transparant raymarching idea .About the intro. ----------------- Finally I made a 1K intro without abusing MIDI <grin>. Thanks to Pestis great seminar, I took another look at bytebeat/floatbeat based music generation. While I got it working, an pseudo-actual soundtrack definitly takes room away from the visual side... My idea for an organic-looking fractal had to be scaled down to something more abstract. Let's see how it does at the compo :) . . .:._\ _\.............................:.. : \ \ : :: ' \ Fulcrum memberstatus: :: : ------------------------ : :. seven.....................code .: : coplan...................music : : el.blanco................music : : ranger.rick..............music : : the.watcher.........code,music : : yncke.................graphics : : miss.saigon..............music : : kneebiter.................code : . :: :: / . ....................::......... . . . . . ..........::...../_ /_....... : : / / .: . .........: visit us at : :..../..... . :. .: --------------- :. ' ' ''::::::: . http://www.fulcrum-demo.org/ . :::::::' ' . : . . . : _/|__: _/|___ _/|_____ _/|_:_ _\ _ \_ __\_ ._/__ __\_. /______\.__ /__ - _ \ |\ \\ ` .____/_\ . ' . \ ` \| \ - _ _ - _\ |_\ \\_ \| \\ |\ \ \_ ' \_ _ /____ /_ ' /____\ \___/____ / demo\ ____\ \ ______\sim:1\ ____\tlp.ttn\ __\ \| ::\| \| :: .wt\| ' .::.':. DEMO .: .::. ' / - - - - - -\ ascii:..sim1/theloop,.titan,.wanted.team - - - : use AMIGA TOPAZ fonts, please : -
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