Caustic Dreams by Onslaught [web]
ONSLAUGHT presents "Caustic Dreams" by Rastertail --- This four kilobyte demonstration includes a partial implementation of Tizian Zeltner, Iliyan Gergiev, and Wenzel Jakob's "Specular Manifold Sampling" algorithm for rendering caustics. Notably, the implementation here lacks the probability estimation phase due to space limitations. Future work may include a more complete implementation. --- Special thanks to Tizian Zeltner for responding to my emails with some feedback on an earlier idea that did not ultimately work out. --- Warm greetings to Alcatraz Logicoma Loonies iq Mercury Ninjadev Prismbeings --- References Zeltner, Tizian, et al. "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints." ACM Transactions on Graphics, vol. 39, no. 4, Aug. 2020. DOI.org (Crossref) https://doi.org/10.1145/ 3386569.3392408.
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