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Tinyus by Abyss [web]

Short:    Tinyus (Open Beta v0.2)
Author:   Abyss
Type:     game/ocs

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  /  / /_//_/~________/ _\_  ¬\_/~ ¬Y~ ¬\_/  \______/~  ______/     \/
           7: \__   ¬|! \__   _|_____   !|_____   ¬|_____   ¬|
           |!   |   .|·   |   ¬|~  ¬|   ·|~  ¬|   :|~  ¬|   :|
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           :    `----'         `----'    `----'    `----'    :-Sd
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                      Abyss - The deepest experience


                              T I N Y U S


                                cREDITs

                       Code & Audio:  Pink
                                Gfx:  Fade1												
                Reverse Engeneering:  Bartman

              Needs Amiga 500 (Pal) + 512k Mem or better

"Tinyus" is a faithful Amiga OCS port of the Arcade game Gradius.
This is a first open beta version. So expect issues.

About the port:
The original arcade hardware runs on a Motorola 68000 @ 10Mhz. It features hundreds of 
colors and hundreds of sprites at the same time, multiple backgrounds, hardware zooming,
and 8 audio channels. So an OCS Amiga 500 does not quite match these specs. Still it was 
possible to have almost an arcade perfect conversion for it. However, even the 
arcade version had many slowdowns, and on Amiga 500 there are even more. So it's 
strongly recommended to play on Amiga 1200 or better for a steady 50fps experience.

Controls:

Joystick:
- Up/Down/Right/Left: Move
- Fire button:        Fire!
- Fire button 2:      Select Extra

Keyboard:
- SPACE: Select Extra
- ESC:   Exit
- P:     Pause


All audio was created with "PreTracker". No audio samples are used.

All coding was done with "Amiga C/C++ Compile, Debug & Profile" by Bartman/Abyss.
You can get it here for free:
https://marketplace.visualstudio.com/items?itemName=BartmanAbyss.amiga-debug

Ingame 'on the fly' decompression was done with Doynamite by Doynax.
Executable compression was done with Cranker by Bifat/Tek.
	
                      Feel free to contact Pink at
                    https://soundcloud.com/pink_abyss
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