Hoody by Rgba [web]
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hoody
4 kilobyte executable graphics by iq/rgba 2020
for Revision 2020 [https://2020.revision-party.net/]
i was curious to know if fitting a human (cartoon) face as a raymarched
sdf was possible in a 4 kilobyte executable. i first though i'd have to
cut many corners, but as it turns out, it fits comfortably without much
optimization work. if something feels off to you with the picture, well
that's because i am not an artist and this is all i'm able to make, and
not because i had to sacrifice the art for the code.
also, there is no pathtracing on this one, the lighting is mostly based
on ultrasimple direct lighting, complemented with a lot of hand painted
shadows and occlusion signals. maybe i should've done it otherwise, but
then it wouldn't be as fast to render i imagine (4 seconds in my pc).
i made this one in shadertoy.com, although i am also working on pushing
it further in terms of quality and animation. speaking of, greetings to
fizzer, blackle, paniq, and, archee, yx, noby, nusan, and all the other
demosceners in shadertoy from which i learn all the time.
i used the following two amazing pieces of technology to pack this one:
"crinkler" by mentor+blueberry :: [www.crinkler.net]
"shader minifier" by lln :: [http://www.ctrl-alt-test.fr/glsl-minifier]
signed
iq :: [www.iquilezles.org] [https://www.youtube.com/c/InigoQuilez]
[ back to the prod ]
