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KÜo vAdis by KÜA software productions



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                            (semi proudly) present:
             Coversion of bizarre desktop games number 2, entitled:



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­ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ­
i                                                                              |
n My  first game released to the public,  a clone of Daleks (found on  an  old |
f Atari user disk -about #57) or, if you are into Linux and Gnome, Gnobots II. |
o                                                                              |
!______________________________________________________________________________!
|                                                                              |
| I wrote this game because:                                                   |
m                                                                              |
o a)I like this game a lot (in fact, it's my favorite desktop game)            |
t b)I have no mouse, and Daleks needs a mouse to play                          |
i c)I have no Linux box here at Patra to play Gnobots II                       |
v d)I was pissed off becuase Gnobots II was  VERY badly written (no bugs, but  |
e   sloooooow!)                                                                |
|                                                                              |
!______________________________________________________________________________!
h                                                                              |
a                                                                              |
r This game was  written on/for a 4MB 8 MHz STE, but it  can run  happily on a |
d 520 STE  (although you won't  be able to hear the module  in the game - just |
w use your  favorite module  player for  this. Also, put the game  in the AUTO |
a folder). Colour mode is required.                                            |
r It should also run on Falcons (if it doesn't, please tell me why)            |
e                                                                              |
!______________________________________________________________________________!
|                                                                              |
| Since I presume you unzipped the archive, just double click on KUOVADIS.PRG, |
| and the game will run (hopefully).                                           |
|                                                                              |
| Some things I should mention here are:                                       |
|                                                                              |
| a)You need at least 1MB of memory for the module to play. (blame  Lance! and |
u   me for that)                                                               |
s b)You can place any other 4-channel, 8-bit module in the directory where Ko |
a   vAdis is. The game will open the first module it comes across.             |
g c)If you prefer, you can erase all modules from the directory Ko vAdis lies |
e   for faster loading and playing times.                                      |
| d)High scores are saved  to a file called HIGHSCOR.KUO, which  is written in |
|   the current path. The  next time Ko vAdis is loaded, the high  scores are |
|   read. If this file  is missing or corrupted,  the game is loaded with the  |
|   default values.                                                            |
| e)If you run the game from the  AUTO folder, the module, as well as the high |
|   scores file, must be in the root directory.                                |
| f)User  preferences (Animations, Illegal  suicide & Key repeat  on/off)  are |
|   also saved in  HIGHSCOR.KUO and these are  loaded at startup (so you don't |
|   have to set up your game style every time).                                |
!______________________________________________________________________________!
|                                                                              |
| Your player is placed in a space along with a number of robots. Your goal is |
| to make all the robots crash  into themselves without  you getting killed in |
| the process.                                                                 |
|                                                                              |
| The game  is turn based, i.e. you move, then  the robots, etc. These  simple |
| rules apply:                                                                 |
|                                                                              |
| - If a robot moves in your space, you're dead.                               |
| - If two robots  move  in  the  same  space, they're  dead and  produce some |
h   debris.                                                                    |
o - If a robot steps in debris, it's dead.                                     |
w - If you step in debris, you're dead.                                        |
                                                                               |
t When you move, you have a number of options:                                 |
o                                                                              |
  a)Move with the keypad keys:                                                 |
p                                    7 8 9                                     |
l                                     \|/                                      |
a                                    4-*-6                                     |
y                                     /|\                                      |
|                                    1 2 3                                     |
|   So, if you want to move up, press 8, etc.                                  |
| b)Stay still (pass turn), by pressing keypad 5.                              |
| c)Teleport by pressing  keypad *. You will never teleport  into a robot, but |
|   that doesn't mean that a robot can't be near you!!! Beware!!!              |
| d)Decide you don't  want to move until  the end of the level (or, until  you |
|   die :) by  pressing  Enter. Be  ABSOLUTELY  CERTAIN before  pressing  this |
|   key!!!! Robots always move into you. They cannot teleport.                 |
|                                                                              |
| Each level starts with a number of robots placed randomly (level*10) and you |
| in it.                                                                       |
!______________________________________________________________________________!
|                                                                              |
| As well as the aformentioned keys, there are some more available:            |
|                                                                              |
| F1 turns the animations on/off (this means the sprites movement, as well  as |
| the windowshading)                                                           |
| F2 turns  "Illegal suicide"  mode  on/off (The  game checks if  your move is |
k suicidal - i.e.  when the  robots move  they  will kill  you. Teleports  not |
e included)                                                                    |
y F3 turns the  key repeat move on/off (Should  be used in conjuction with F1) |
s Esc aborts  the  game, and quits  the game if you're in attract  mode (or in |
| high score window after game over)                                           |
| Space starts the game in attract mode                                        |
| Help displays a window with all the available keys                           |
|                                                                              |
| After game  over, you're  presented  with  the  high  scores  window.  After |
| entering your name (in case of a high  score) you can either press space (or |
| wait about 5 secs) to enter  attract mode, or press Return or Enter to start |
| the game again (useful for the impacient)                                    |
!______________________________________________________________________________!
|                                                                              |
| All code by GGN of KA software productions, except:                         |
| Module  replayer  by  Lance! (the exclamation  mark is part of  his pseudo I |
| presume :)                                                                   |
| Sin/Cos routine by Ziggy Stardust/Overlanders and Mcoder                     |
c Falcon init/exit routines by Evil/Dead Hackers Society (I just hope the rest |
r of the game works)                                                           |
e Variable width/height/position blit routine by Atari Corp.                   |
d Unpack routine by Detlef R”ttger                                             |
i                                                                              |
t Window graphics and font from the Blueheart theme (Enlightenment/Linux)      |
s Sprites by GGN of KA software productions                                   |
|                                                                              |
| As for the module, it was ripped from a game from BeOS (a Pacman clone which |
| name I cannot remember), which  it was certainly not theirs (if anyone knows |
| the composer, please contact me)                                             |
!______________________________________________________________________________!
|                                                                              |
| Atari scene:                                                                 |
|                                                                              |
| Dead Hackers  Society  (Evil, Gizmo, Loke),  Paranoia  (Paranoid), LOud! (ST |
| Survivor),  Wildfire (Baggio),  Mystic Bytes  (Grey),  Teenage  (Phenomenon, |
| Berserker), Cream (Candyman, Tao, Abyss, Agent T), Maggie Team (CiH), Pyjama |
g (Exocet),  FLA (CosmosH),  Reservoir Gods (Mr. Pink),  Checkpoint  (Defjam), |
r Falcon Users Netherlands  (Earx, Havoc, D-force), Equinox (Keops), and all I |
e forgot (really sorry)                                                        |
e                                                                              |
t Atari 8-bit scene:                                                           |
i                                                                              |
n Slight (All  members - your  demos are  gorgeous! In fact, they're so good I |
g must  convert  them to  the STE :))))),  The  guys  that made  "Igor" (Profi |
s team?), and Shadows (if they still exist), and generally  all 8 bit sceners! |
|                                                                              |
| Miscellaneous:                                                               |
|                                                                              |
| Jubanka, TiS (Stoned), Yak (still hairy, still awesome dude!), all those who |
| will take the time to mail me                                                |
| Tricky was not greeted on purpose (he knows why)                             |
!______________________________________________________________________________!
l                                                                              |
i                                                                              |
c This game was at first going to be released as shareware, but after thinking |
e that  I  had to  support  users, update  the  program, promise  users future |
n products, etc. I decided to release this game as  freeware (not that I won't |
s support people now, but I won't be _that_ obliged)                           |
e                                                                              |
!______________________________________________________________________________!
|          Name: Ko vAdis                                                     |
|          Type: Game                                                          |
|       Version: 1.01                                                          |
|        Format: PRG executable                                                |
|       Code by: âIêPâOä NAKOä, aka GGN of KA software productions & others   |
|        Gfx by: âIêPâOä NAKOä and the guy from the Blueheart theme            |
|      Music by: Unknown                                                       |
f    Frames/sec: 50                                                            |
a Development time: 122 days (4 months)                                        |
c          From: 28/04/2000 15:55                                              |
t            To: 31/08/2000 00:57                                              |
  Software used: -Turbo Assebler v1.7.7 (coding)                               |
s                -Bugaboo  v1.7.14 (debugging & sooo  many  other  things,like |
h                 converting gfx!)                                             |
e                -GFA BASIC v3.50E (misc utils,  like font/sprites conversion, |
e                 and many other)                                              |
t                -Crack  Art v1.3 (sprites,  anti-aliasing+strecthing  of  the |
|                 converted pix)                                               |
|                -The Gimp (on Linux, screen grabbing)                         |
|                -MS Paint :(((((((((((( (font conversion)                     |
|                -Speed of Light v3.8 (picture conversion)                     |
|                -Deluxe Paint ST (brill picture/colours remapping)            |
|                -PaCifiST v0.49 beta (early sessions coding)                  |
|   Packed with: Pack Ice 2.40                                                 |
| Compatibility: STE and Falcon (no emulators)                                 |
|   Approved by: Ummm.... no one?                                              |
|  Dedicated to: The preson that wrote the original game (naturally)           |
|        E-mail: GGN: ggn@atarist.com                                          |
!______________________________________________________________________________!



conclusion:

          ôÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿô
         ôõ Tired of lying in the sunshine staying home to watch the rainôõ
        ôõYou are young and life is long and there is time to kill todayôõ
       ôõ    And then one day you find ten years have got behind you   ôõ
      ôõ   No one told you when to run, you missed the starting gun   ôõ
      õ_______________________________________________________________õ


Have fun, GGN

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