KÜo vAdis by KÜA software productions
_) _) | / | | \ . < | | _ \ _|\_\\__/_/ _\ _| | (_-< - \ _| _|\ \ \ / _ | _| -_) ___/\___/|_| \__| \_/\_/ \__,_|_| \___| | _) _ \ _| _ \ _ | | \ _| _| | _ \ \ (_-< .__/_| \___/\__,_|\_,_|\__/\__|_|\___/|_| _\___/ _| (semi proudly) present: Coversion of bizarre desktop games number 2, entitled: _) _) | / | | \ |_) . < | | _ \ \ \ / _ \ _ | |(_-< _|\_\\_,_|\___/ \_/_/ _\__,_|_|___/ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ i | n My first game released to the public, a clone of Daleks (found on an old | f Atari user disk -about #57) or, if you are into Linux and Gnome, Gnobots II. | o | !______________________________________________________________________________! | | | I wrote this game because: | m | o a)I like this game a lot (in fact, it's my favorite desktop game) | t b)I have no mouse, and Daleks needs a mouse to play | i c)I have no Linux box here at Patra to play Gnobots II | v d)I was pissed off becuase Gnobots II was VERY badly written (no bugs, but | e sloooooow!) | | | !______________________________________________________________________________! h | a | r This game was written on/for a 4MB 8 MHz STE, but it can run happily on a | d 520 STE (although you won't be able to hear the module in the game - just | w use your favorite module player for this. Also, put the game in the AUTO | a folder). Colour mode is required. | r It should also run on Falcons (if it doesn't, please tell me why) | e | !______________________________________________________________________________! | | | Since I presume you unzipped the archive, just double click on KUOVADIS.PRG, | | and the game will run (hopefully). | | | | Some things I should mention here are: | | | | a)You need at least 1MB of memory for the module to play. (blame Lance! and | u me for that) | s b)You can place any other 4-channel, 8-bit module in the directory where Ko | a vAdis is. The game will open the first module it comes across. | g c)If you prefer, you can erase all modules from the directory Ko vAdis lies | e for faster loading and playing times. | | d)High scores are saved to a file called HIGHSCOR.KUO, which is written in | | the current path. The next time Ko vAdis is loaded, the high scores are | | read. If this file is missing or corrupted, the game is loaded with the | | default values. | | e)If you run the game from the AUTO folder, the module, as well as the high | | scores file, must be in the root directory. | | f)User preferences (Animations, Illegal suicide & Key repeat on/off) are | | also saved in HIGHSCOR.KUO and these are loaded at startup (so you don't | | have to set up your game style every time). | !______________________________________________________________________________! | | | Your player is placed in a space along with a number of robots. Your goal is | | to make all the robots crash into themselves without you getting killed in | | the process. | | | | The game is turn based, i.e. you move, then the robots, etc. These simple | | rules apply: | | | | - If a robot moves in your space, you're dead. | | - If two robots move in the same space, they're dead and produce some | h debris. | o - If a robot steps in debris, it's dead. | w - If you step in debris, you're dead. | | t When you move, you have a number of options: | o | a)Move with the keypad keys: | p 7 8 9 | l \|/ | a 4-*-6 | y /|\ | | 1 2 3 | | So, if you want to move up, press 8, etc. | | b)Stay still (pass turn), by pressing keypad 5. | | c)Teleport by pressing keypad *. You will never teleport into a robot, but | | that doesn't mean that a robot can't be near you!!! Beware!!! | | d)Decide you don't want to move until the end of the level (or, until you | | die :) by pressing Enter. Be ABSOLUTELY CERTAIN before pressing this | | key!!!! Robots always move into you. They cannot teleport. | | | | Each level starts with a number of robots placed randomly (level*10) and you | | in it. | !______________________________________________________________________________! | | | As well as the aformentioned keys, there are some more available: | | | | F1 turns the animations on/off (this means the sprites movement, as well as | | the windowshading) | | F2 turns "Illegal suicide" mode on/off (The game checks if your move is | k suicidal - i.e. when the robots move they will kill you. Teleports not | e included) | y F3 turns the key repeat move on/off (Should be used in conjuction with F1) | s Esc aborts the game, and quits the game if you're in attract mode (or in | | high score window after game over) | | Space starts the game in attract mode | | Help displays a window with all the available keys | | | | After game over, you're presented with the high scores window. After | | entering your name (in case of a high score) you can either press space (or | | wait about 5 secs) to enter attract mode, or press Return or Enter to start | | the game again (useful for the impacient) | !______________________________________________________________________________! | | | All code by GGN of KA software productions, except: | | Module replayer by Lance! (the exclamation mark is part of his pseudo I | | presume :) | | Sin/Cos routine by Ziggy Stardust/Overlanders and Mcoder | c Falcon init/exit routines by Evil/Dead Hackers Society (I just hope the rest | r of the game works) | e Variable width/height/position blit routine by Atari Corp. | d Unpack routine by Detlef Rttger | i | t Window graphics and font from the Blueheart theme (Enlightenment/Linux) | s Sprites by GGN of KA software productions | | | | As for the module, it was ripped from a game from BeOS (a Pacman clone which | | name I cannot remember), which it was certainly not theirs (if anyone knows | | the composer, please contact me) | !______________________________________________________________________________! | | | Atari scene: | | | | Dead Hackers Society (Evil, Gizmo, Loke), Paranoia (Paranoid), LOud! (ST | | Survivor), Wildfire (Baggio), Mystic Bytes (Grey), Teenage (Phenomenon, | | Berserker), Cream (Candyman, Tao, Abyss, Agent T), Maggie Team (CiH), Pyjama | g (Exocet), FLA (CosmosH), Reservoir Gods (Mr. Pink), Checkpoint (Defjam), | r Falcon Users Netherlands (Earx, Havoc, D-force), Equinox (Keops), and all I | e forgot (really sorry) | e | t Atari 8-bit scene: | i | n Slight (All members - your demos are gorgeous! In fact, they're so good I | g must convert them to the STE :))))), The guys that made "Igor" (Profi | s team?), and Shadows (if they still exist), and generally all 8 bit sceners! | | | | Miscellaneous: | | | | Jubanka, TiS (Stoned), Yak (still hairy, still awesome dude!), all those who | | will take the time to mail me | | Tricky was not greeted on purpose (he knows why) | !______________________________________________________________________________! l | i | c This game was at first going to be released as shareware, but after thinking | e that I had to support users, update the program, promise users future | n products, etc. I decided to release this game as freeware (not that I won't | s support people now, but I won't be _that_ obliged) | e | !______________________________________________________________________________! | Name: Ko vAdis | | Type: Game | | Version: 1.01 | | Format: PRG executable | | Code by: âIêPâOä NAKOä, aka GGN of KA software productions & others | | Gfx by: âIêPâOä NAKOä and the guy from the Blueheart theme | | Music by: Unknown | f Frames/sec: 50 | a Development time: 122 days (4 months) | c From: 28/04/2000 15:55 | t To: 31/08/2000 00:57 | Software used: -Turbo Assebler v1.7.7 (coding) | s -Bugaboo v1.7.14 (debugging & sooo many other things,like | h converting gfx!) | e -GFA BASIC v3.50E (misc utils, like font/sprites conversion, | e and many other) | t -Crack Art v1.3 (sprites, anti-aliasing+strecthing of the | | converted pix) | | -The Gimp (on Linux, screen grabbing) | | -MS Paint :(((((((((((( (font conversion) | | -Speed of Light v3.8 (picture conversion) | | -Deluxe Paint ST (brill picture/colours remapping) | | -PaCifiST v0.49 beta (early sessions coding) | | Packed with: Pack Ice 2.40 | | Compatibility: STE and Falcon (no emulators) | | Approved by: Ummm.... no one? | | Dedicated to: The preson that wrote the original game (naturally) | | E-mail: GGN: ggn@atarist.com | !______________________________________________________________________________! conclusion: ôÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿô ôõ Tired of lying in the sunshine staying home to watch the rainôõ ôõYou are young and life is long and there is time to kill todayôõ ôõ And then one day you find ten years have got behind you ôõ ôõ No one told you when to run, you missed the starting gun ôõ õ_______________________________________________________________õ Have fun, GGN
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