Smiley Demo by Excellnet
---- SMILEY DEMO DOC ---- 1. What is it? This is as far as I know the first Israeli "demo". It is a collection of various graphic effects coordinated with a soundtrack. All the affects are calculated in real-time and shown while you watch. This is the reason why on a really slow machine the demo will kinda crawl, while on a faster one it looks OK. 2. How to run it! There are several requirements for running this demo: * A 386 or better CPU and a VGA compatible display. * 627,000 bytes of conventional memory available. * A SoundBlaster is NOT required but IS highly recommended! If you have all the above, just run SMILEY.EXE. While the DEMO is running you can press Enter to skip the current part or ESC to return to DOS. 3. Information Most of the demo was programmed in Assembler. TP 7.0 was used for development stages and for the higher-level routines. All the resolutions shown are hardware VGA (no SVGA). The music is in 8 tracks and in stereo. (if you have a SoundBlaster Pro of course). A 386 is needed because many of the effects use assembler 386-specific commands. The main force behind this demo was curiosity - "how do they do that?" We took routines we had seen and tried to recreate them ourselves (or even improve on them). For that reason there was less emphasis on artwork & music, we were mainly concerned with programming. I am currently in the army, meaning that I have only a few hours a week spare time to dedicate to programming. For this reason the demo took many months to create.... I've been working on it since '93. 4. Credits! Almost all the coding in this demo was done by me, Addy Santo. I also thought up the idea of a demo and did the coordinating between everyone involved. Ohad Barzilay joined me later on and helped a great deal with artwork, fonts, graphic utilities and also lots of coding. Two great musicians made the soundtrack- Moti Radomsky and Ido Kleinman. Dr Muzik helped me with the tracker... without him the music would still be 4 channel mono. There are lots of other people to thank... the people who beta-tested the demo, my girlfriend & parents who put up with it for so long and of course all the rest whom I forgot.... Addy Santo 23/5/94
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