Independent Love Bong by Contract
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featuring `b. $b.'
world-famous ?b .ob. `¦'
superstars as: `$. ` `?.
aron, xtro and `b. .P' http://contract.scene-hu.com
ofcoz zooley `¦?$P¦
þ we present full frontal nudity
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aron .......................... code + design + photos + typography
xtro / rhyme .......................................... "bong" logo
zooley ...................................................... audio
þ we applied them as an additional crew
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amic ........................ huge amount of selected quality mp3's
archee / contract.................... algorithm optimization tricks
charlie & thomas .................................. mode protection
enok / chrome ................ previous fast-made-but-not-used logo
laud / contract ........................................ idea bombs
markus & laszlo (markus laszlo? wow!) ........ alphabet compression
pascal / cubic team ........................... portamento handling
ring games kft. ........................... killer hardware support
szabolcs m rovics ............................ dustiest gravis ever
szilva ................................................... aron's
þ we suggest you starting the executable with the next parameters
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exename 0 ............. how you love your oldie VGA card [default]
exename 1 .......... your lame video card support only 2^16 colors
exename 2 ................................. you prefer 2^24 colors
exename 3 ....... you love 2^24 colors with a dummy byte [optimal]
exename may be one of the executables attached - according to the
speed of your computer.
þ we really hope that you are a gamer with a powerful computer
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very-very fast FPU ...................... one piece of PII will do
some ram ..................................... 32 or maybe 16 megs
fast video hw ............................................ vbe2.0+
gravis ultrasound ........................................ 1 piece
þ finish the reading now, if you aren't interested in the details
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first off, a short message to those fuckin' well-educated polygon
experts: no, this is true recursive raytracing. try to implement
refraction with your dummy triangles, please! or shut up.
all the titles at initialization are just jokes. keep smile!
the "oblivion" realtime raytracing engine supports: arbitrary
planes (not just those stoopid horizontal doubled
we-don't-care-about-the-sign craps!), spheres, cylinders and
polygons (triangles and rectangles, too).
the surfaces can be texture mapped, shadowed, reflexive and
refractive in any combination. Phong-illumination is implemented on
them and coloured linear fog is an additional optional feature of
any scene.
the only reason of slowness is the fact that these operations are
has a tremendous computation cost! we had tried some tricks to
reduce that with simplifying our engine to a first-hit raytracer,
but it had not worked well with the scenes where some objects are
intersecting, so we sucked... that was faster!
note that most of scenes in today raytracing demos and intros are
much more simple than the ones in this shit! most of you will not
like the speed, some of us don't give a fuck.
the blur routines at the beginning are not the boring horizontal or
vertical ones, but true radial spin blur (zoom blur was also coded,
but that was too ugly).
yet another interesting(?) fact: half of the source is coded in
C++, the other half in Intel-optimized assembly, because aron is
too lazy to write everything in full assembly and he's going to
recompile the whole shit on a much more powerful platform just to
see a not-so-bad-quality full-framerate raytracing animation.
all the textures (3 megs) are synthetised at the startup. aron's
generator can produce simple bitmaps as elementary textures and
combine them into more complex textures with some basic operations
like weighted addition, bump or blur.
well, check it out: contract is going to release the win32 version
of "(independent) love bong" in the near future. just for some
experience in coding DirectX, nothing too serious! by the way,
propably it is aron's last release under dos.
next time maybe a D3D demo with lame code and huge amount of
design? or a video shit inspired by a band named korai rm with a
breath-taking trippy music! or whatever ya want! we got ideas, we
have no time: university and development of dummy database handling
applications under win32! anyway we are looking for talented
artists.
coding under win32 is very enjoyable and you can hear your
favourite mp3's in the background!
þ we respect you
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special thanks to the next artists whose music was heavily listened
to during the work:
anima sound system ù autechre ù fatboy slim ù goldie
kraftwerk ù ltj bukem ù lucky people center ù massive attack
orbital ù stardust ù the orb ù tricky
þ EOF
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OK, 7K is more than enough for a goddamn infofile, isn't it?
by the way, we really don't give a fuck what you are doing with
this production, but if you want to sell it, ask us for written
permission![ back to the prod ]
