Who Left That Shit In Our Engine Room by Loonies [web]
__._ _.____ _.____ _.____ _.__ ____._ ____._ _/ |/________\|_ \__\|_ \__\|_ \__\|__)__/ _ |/___/ __|/____ _) _/ / / / / / / / (_ __| (_____ (_ \ \ / / / / \ / / / / /_____\_____\________\________\___\______\______\_________\___________\ - -diP--------------------------------------------------------------uP!- - Who Left That Shit In Our Engine Room 2nd at Revision 2015 4 kb executable graphics compo Credits ======= Code & Modelling: Psycho (psycho@loonies.dk) Crinkler (1.4) used for compression. Requirements ============ DirectX 11 graphics card (probably >1gb - large ray buffers) DirectX Runtime June 2010 installed - OR d3dcompiler_47.dll (faster, included in win 8.1) Rendertime is 13s on R9 290, so can easily take minutes on slow hardware. Info ==== Pathtracing with dof, softshadows, fuzzy reflections/refractions and diffuse interreflections. Scene consists of 75 primtives (cubes, elipsoides, rings), modelled in custom tool. generate_hires.exe won't show the picture, but save a 3072x1728 png image - after some time. The name and picture refers to the DUB posters spread all over the party (advertising the battle cards) - and Revision's rocket/mothership theme. Release version is slightly improved/tweaked from original compoversion. _nvidia version running unoptimized shader code generation to work on at least the gtx860m (otherwise at least one of my workarounds for nividia shader compiler bugs is optimized away..) Additional info =============== http://www.loonies.dk
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