Out Of Style [party] by Storm Studios [web] & HellBender Group [web]
_____________________ __________ ____________ _\ _____/_ ___/________________\\ ___ >_\ /_ :________ / : / _____ \________/ /_____:___: / _____ /___________\__________\__________/ :_________\ /___________\ ____ _\\ //_ | s t o r m p r o d u c t i o n s | | | | a n d | | | | h e l l b e n d e r g r o u p | | | | -= O U T O F S T Y L E =- | | [ Win32 final version ] | | [featuring special guest] | | [ Manwe of SandS ] | | | | -------------------- | | They did it again: | | -------------------- | | // They Geltorn/Storm.............code | | // They are FatCrazer/Storm....code,design | | // They are so Red/Storm............3d models | | // They are so evil Yuran G/Storm...........2d art | | // They are so iCE DraGon/HbG..........2d art | | // They are NUR 5D/HbG..............2d art | | // They Manwe/SandS..............music | | | | --------------------- | | You will need this: | | --------------------- | | ÜÜ Minimum requirements: | | ÞÛÛÝ ~~~~~~~~~~~~~~~~~~~~~ | | ÞÛÛÝ 1 eye, 1 ear, 0.5 brain '-( | | ÞÛÛÝ Artistic taste | | ÞÛÛÝ PC or any compatible system | | ßß Windows'9x compatible system | | ÜÜ Soundcard | | ÛÛ Videocard | | | | Best viewed with: | | ÜÜ ~~~~~~~~~~~~~~~~~ | | ÜÜÜÜÜ ÛÛ 2 eyes, 2 ears, 1 brain 8-) | | ßßßßß ÛÛ Love to demos | | ÛÛ Pentium 450+, MMX | | ÜÜÜÜÜ ÛÛ DirectX compatible videocard | | ßßßßß ÛÛ Good soundcard | | ßß 32Mb of RAM | | | | ------------- | | We used it: | | ------------- | | WinAMP 2.61 | | Visual C++ 5.0 | | ÜÜÜÜ ÜÜÜÜ BASS soundsystem 0.8a | | ßßßß ßßßß OpenPTC 2.0.18 win32 port | | ÜÜ XMPlay 1.7 | | ÛÛ Titan 1.2.0 Prerelease 2 | | ßß Adobe Photoshop 5.0 | | ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Autodesk 3DStudio Release 2 | | ÛÛ ÛÛ ÛÛ DOS Navigator 1.50 | | ÛÛ ÛÛ ÛÛ Necromancer's DOS Navigator 2.03 | | ÛÛ ÛÛ Microsoft Windows'95 OSR 2 | | Microsoft Windows'98 2nd edition | | Paintshop Pro 4.10 | | | | -------------- | | We love you: | | -------------- | | Groups: | | ~~~~~~~ | | Y SandS, UniVerse, Neon Ray, T-Rex, | | OOO Proxium, Hellbender Group, DDT Ent, | | U Virtual Illusions, Bytefall, ANDESA | | Soft, Hellraiser Group, Throb, Power | | A Flower Crew, Accept Corp, Energy Crew, | | RRR Cyclonus, Looker House, Extreme, | | E Razzlers, Thermal Collapse, Secular, | | Galza, Digital Reality, Sigma Group, | | Critical Mass. | | T Blasphemy, Doomsday, Orange, Nomad, | | HHH Bomb!, Haujobb, Tpolm, Hugi Royal | | E Family, Purple, Trauma, Sunflower, | | TRSI, Loveboat, DCS, Nerve Axis, | | B Byterapers, CNCD, Exceed, Future Crew, | | EEE Gods, Halcyon, Immortals, Noice, Razor | | SSS 1911, Orange Juice, Scoopex, The Black | | T Lotus, Wilby Team. | | | | O PC scene: | | F ~~~~~~~~~ | | Programmer, Windsurf, Greendrug, | | T SunmaN, DoubleStar Labs, Euggie, Royal | | HHH Ghost, Madminder, Tier, Asman, Dr | | E Longman, Mr Dsteuz, FastShadow, | | SnowCat, Tarh, Manwe, Tangerine, | | B Warhawk, NoobSaibot, AgentOrange, Flux, | | EEE IceDragon, Skibo, deeno, WhityJett, | | SSS Corpse, Iron_Lung, ShereKhan, Sprocket, | | T Diti, Jager, Dark Templar, McFly, | | YoYoshka, DataStorm, Monster, Adok, | | Random, Trouble, Antares, EvilLex, | | Prizrak, Unreal, Night_, Sketch | | Rimanez, Zmej, V.exeR, Slash, Seltorn, | | Spock, Nap, Brothomstates, Tim Baga. | | | | ZX scene: | | ~~~~~~~~~ | | KSA, CopperFeet, Welcome, ZX-Shadow, | | Phone Sane, Visual, Flying, Terror, | | Wolf. | | | | AMiGA scene: | | ~~~~~~~~~~~~ | | XPEh, GDM, Shin, Ghandy, Sane, Hurtman | | Joe, RDC, Ganja, Exploder, Visual. | | | | Our nonscene friends: | | ~~~~~~~~~~~~~~~~~~~~~ | | Taisia, Lomiel, Julia Lopuhina, Miranda | | The Moonmaster, Count Strahd, Altis, | | Morgrim, Rasler, Deathmaster, Theodor, | | Kiv, [crz], Craze, Muxel, SubZer0, | | Arsenium, Kanst, Sanya. | | | | -------------------------- | | Some words from authors: | | -------------------------- | | | | FatCrazer (I was writing this during the creation of demo): | | | | Uhm. Idea of this demo came to my mind long time ago, even directly | | after CC'999. We wanted to create killer demo with lots of funny stuff. We | | tried to create funny demo some time before Bytefall'99, but had failed. | | We even started our production and made some parts of demo. Then | | everything stopped. You know... Lots of time before party... Lazyness... | | So it is 31 July. =) It is nearly CC'000, but demo is still not ready. | | So idea of funny demo flew away, and now we are creating demo with the | | same name ("Out of Style"), but with totally different style - it is mix | | of RipRap by Exceed and Kkowboy,Moralhardcandy,LouisLane. It is very hard | | to separate last three demos, cause their style is completely the same... | | By the way - it is our first attempt to create demo with our new coder | | Geltorn. So biggest part of awesome code will be his. I am doing design | | and composing demo out of Geltorn's 3dengine, some of his killer effects | | and my own suxxxy stuff. | | Yuran G and Red had joined our democreation project yesterday. It is | | great, because they are really great at their jobs! Oh, I forgot | | something... Music was composed by Dr SCSI. I think that it fits demo's | | style, but needs to be reworked a bit. I will do it later... | | Damn. First part of demo is too slow... 19fps. And it is so on Celeron | | 500. But I think, that I should blame not only my shitful code, but also | | slooooow videocard - S3Trio64 rulez forevah! =) Heard from Geltorn, that | | demo works faster even on Celeron 333, but with TNT2. Heheh. | | Showed first part to Yuran G and Red. Yuran wanted to make it more | | stylish, and Red liked it like it is. He brought me first 3d model - | | stone. | | New idea emerges... We shouldn't make demo from middle parts - it is | | very hard to combine different parts then. So creation was begun completly | | from scratch and design is now made from beginning, part following part. | | Ok. It is 7th August. Two parts of demo are almost finished. We are | | working too slow... That sucks... I'll try to kick lazy graphician's | | asses. Good news is that demo looks fine, it has it unique style. It is | | not like our previous works (Realm of Inside, Maxidemo). Thanks to V.exeR. | | He is trying to make me work harder by showing me his funny demo - | | 'X-Bytes II'. | | It is 11th August. 6 parts are nearly ready. It has almost no design we | | will do it later. Now it is important to finish demo, to see whole work. | | Hope to do it as soon as possible. Met Ice Dragon/Hellbender today. He is | | willing to help us with art. It is great - his dudes are awesome. BTW, we | | have 214k of code =) It rocks =) | | Naaaaah. Some pieces of Geltorn's code were made for 16bit modes, and | | some for 32bit. It sucks. It is hellish to make them work together. I | | blame the day I started coding this demo =)~ | | Again and again I am crying about our slow progress. 1 part in 1 day. It | | is as slow as a tortoise. And this parts don't have design. We need 3 days | | to design demo. Daaaaaaaaamn.... :-E | | It is 12th August. New 3d part created. Still needs to be polished - | | wire part of visuals is buggy. I am waiting for Geltorn to fix it. | | Early morning 13th August. Inserted new part. It is transparency flat 3d | | field of stuff. Looks good. Red visited me yesterday. He enjoyed my | | progress. Now I shall make 'bright' part of demo. It is getting nearer and | | nearer to the end. I am happy :] But doh... I NEEED to sleep :[~ | | 1:00. 15th August. Demo looks fine. Now we need to design it. There are | | no ideas for 'bright' part. It looks unfinished. Damn. Yuran is ill. | | Daaaaamn. And I have lost my InterNet connection. Daaaaamn. :[~ | | 15:58. 16th August. Got pictures from Ice Dragon. Great art. It will be | | used in demo. I am designing it now. I wait for remade music from | | IceDragon. Demo will be not so suxxy... maybe :] | | 18th August. Nearly partytrip. :] 60% of demo is finished, still we | | don't have music. But we have full day, cause our train starts at 1:55 | | 19th August. Dooohh... }8-P~ | | 18th August 16:52. 90% ready. No music. HBG's site is not working. Mail | | with music was lost in cyberspace 8-E~ Now I will finish music... :-[~ | | 18th August 19:00. 100% ready :-[~ Damn... X-( | | 20th August. Well. Big curses on heads of CC'000 organisers. Their PC | | sucked! And our demo worked like hell, and also projector was VERY dark, | | so most parts of demo were not shown. Naaaaah... Doh... Ugh... | | Some time later. I found Deeno on IRC. He gave me prerelease version of | | music ( :-[ ). It was not so good. But it was better than that awful trash | | we had used. Then I found Manwe - he suggested that he would remake music. | | Nice idea. I liked it :] | | Even more time later. I decided to port demo to win32, so that everybody | | will be able to watch demo with full gfx and msx. Port is finished, but | | still there are some bugs with sound and I don't have Manwe's muzax. | | 4 October. Got prerelease of Manwe's music. It rocks! But bugs in code | | appeared. Have to fix 'em. | | 18 October. Still fixing bugs. I think, that I have found their source. | | 19 October. Understood, that it is impossible to find source of bugs, so | | I decided to recode demo from scratch. Now I used our brand new Storm | | Engine (which I am coding now) and now demo is 20% faster, due to great | | optimizations. Now I have to test demo on machines, that crashed last | | version, than I will go to Manwe, to finish demo. | | 24 October. Finally found source of errors and fixed it. Also I inserted | | motion blur into lots of parts. Now demo looks much better, also corrected | | colors in some parts. | | 15 November. Remade some effects. Inserted some models. Heheh :] | | 19 November. 23:58. Tomorrow I will go to Manwe. Demo is ready to be | | finished. | | 15 January 2001 :} Released special version for compo in Chernogolovka | | | |__ NFO written by FatCrazer/Storm Studios, ASCII by Skibo/Hellbender __| //______________________________________________________________________\\
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