Shock by Different Cracking Crew
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S H O C K
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D C C
P R O D U C T I O N
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SHOCK (C) Different Coding Crew 1995
1. General info
The Shock is a demonstration first presented at Assembly'95 demo
party in Finland. You can copy this demo to all your friends.
Modifying and de-engineering is forbidden.
Note! a demonstration is NOT an animation, all the effects you see
are realtime calculated, so you should have some CPU power for
watching The Shock. (Hint! with slower CPU like 386, enjoy The Shock
as a slideshow ;))
The Shock was created during the summer 1995. All the bugs are
purely production of your imagination, we didn't notice any bugs ;)
At the moment of writing this The Shock is the first and only
(hopefully not last) demo with XM-sound track.
2. Hardware and software requirements
In order to run The Shock you must have:
- 600kB (=614400 Bytes) free conventional memory
- about 2.5 Megabytes free harddisk space
- atleast 386SX CPU
- Standard VGA card with atleast 256kB ram
- MS-DOS or compatible operating system
- for sound output Gravis Ultrasound/sound blaster compatible
- If you want sound, you must have an EMS-manager installed.
- The Shock works also fine with Quarterdeck expanded memory manager.
- If you have problems with memory requirements, make sure that
there are lines
device=C:\DOS\HIMEM.SYS
device=C:\DOS\EMM386.EXE RAM
in your config.sys. You can also try to remove all unnecessary
drivers like mousedriver, smartdrive etc. and put them back after
you have watched the demo (it's worth of it!). If the demo doesn't
run at all on your PC contact us (email), maybe we find a solution
to the problem...
For maximum performance you should have:
- Gravis Ultrasound
- 486 80MHz or better CPU
- fast PCI/VLB videocard (not these windows accelerator shitties....)
3. The people behind The Shock:
We are all ordinary young people, not professional programmers.
We made this demo just for FUN and we hope you enjoy it as we
enjoyed finishing it.
- X-wizard [CODE]: The 3D engine, The XM-player,
linking & debugging, zoomers,
faders, landscape
- Zjack [CODE]: pipe, sea, endingplasma.
[GFX] : All bitmaps, most 3D objects
- Teppo: [GFX] : Picture after the pipe.
- Firelight: [SFX] : The music
Contact addresses:
email to DCC: x-wizard@rack.improvers.fi
email to Firelight: hero@suburbia.apana.org.au
snailmail to DCC:
Teemu Laakso
Ruununmaankatu 15 A 4
48200 Kotka
FINLAND
3«. Members of the Different Coding Crew:
Handle: X-Wizard
In real life: Jani Kattelus
Born: 1978
Job in DCC: Main coder & Organizer...
Hardware: IBM 386sx/16, after asm'95 pentium 133MHz
Gravis Ultrasound & SoundBlaster
Main objective: To beat the other demo coders....
Getting a cool job....
Achievements: Really fast 3D routines,
XM player for gus and sb...
Handle: Zjack
In real life: Teemu Laakso
Born: 1977
Job in DCC: Coder, graphics, driving the car
Hardware: 486DX2/80MHz, CD-ROM
Gravis Ultrasound
Main objective: To make the best quality demos around.
Achievements: -
Handle:
In real life: Jarmo Mikkonen
Born: 1969
Job in DCC: Hardware supplier
Hardware: 486DX2/80MHz (AMD)
Gravis Ultrasound MAX
Main objective: -
Achievements: -
Handle: Render
Born: 1980
In real life: Simo Tuokko
Job in DCC: Coding, commercial PR
Hardware: Pentium 100MHz, CD-ROM
Gravis Ultrasound MAX
Main objective: Getting the Aeroplay working
Achievements: -
4. DCC sends some greetings to:
- Lizardking (got the letter?)
- Firelight (let the succesful co-operation continue...)
- Spirit (Hope you like our demo someday)
- Triton (XM-soundtrack...)
- Coma (You seemed to have a lot of fun.....)
...all demogroups in PC/AMIGA/C64-scene
5. What do YOU think about The Shock ?
We'd really like to know what people think about our releases.
You don't have to be active in any scene or something,
anyone can tell us what he/she thinks about the demo.
Answer to some or all of following questions honestly (yes, you can
tell us The Shock is totally shitty, if you want, but that
doesn't help us very much) and email your answers to:
x-wizard@rack.improvers.fi
That's easy and simple... And, the people who'll do it, get their
names or aliases into the greetings list in the next DCC release!
6. The questionnaire
1. Your real name or handle(/group) ?
2. The best parts of the demo were ?
3. The things, which sucked most were (the parts you didn't like)?
4. With what kind of hardware you watched the demo (CPU/VGA-CARD/SOUNDCARD) ?
5. Will you vote us for Imphobia and other dismag charts ;) ?
6. What does a good demo need, ultrafast gouraud, original effects, or what ?
7. Did you find any design in The Shock ?
8. Should we take your comments seriously ? ;)
9. If you are talented graphician,musician, or coder,
how about joining into forces of DCC or co-operating with us ?
(specially for GFX-men, we need a good Deluxe Paint artist)
(...or maybe we can help your group someway ?)
Thanks for reading this info-file!
[ back to the prod ]
