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Radical by Astral [web]

                  r a d i c a l.
                  by
                  a s t r a l.


.intro
we did this crap in 4 weeks, so it's a bit unfinished (maybe its the
70% of the final - lotsa gfx and effects were left out because of lack
of time). Look forward for a final version!

.credits

        code:.........................RoBSoN
        code:...........................Arpi
        code:......................Gekko/Cls
        modelling:....................Sprite
        gfx:.........................Inferno
        gfx:.............................Edo
        music:........................Shaman
        bonus modelling:..........Sarix/Quad
        bonus gfx:..............Immortal Rat


.system required
we recommend to use a p166 or better with at least 32mb of ram.
your videocard probably supports the resolution 640x480x256 mode.

.detailed credits


  the 3d engine.
   main code: robson
   some parts of clax used
     features: 3ds loader, keyframer, ...
   polyfillers & line routines: arpi
     features: subpixel, subtexel, zbuffer, antialiasing

  the blob engine.
   code: arpi
   uses some tricks described by rod/mandula & mrz/ai
   marching cubes:  doc by Paul Bourke, tables by Cory Gene Bloyd
   features:
       wire (line) and poligonised surfaces
       variable isovalue
       real normalvectors
       surface only rendering
       negative blobs (not used in this demo)

  freedirection morphing tunnel.
   main code: robson
   speed optimizations: arpi

  the rain fx.
   idea & code: arpi

  the "hair" fx.
   idea & code: arpi

  the stars I effect
   main code: robson

  credits effect
   main code: robson

  blob-plasma effect
   code: Gekko/Cls
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