codename chinadoll by katastro.fi [web]
katastro.fi codename chinadoll graphics, 3d and editing jani isoranta - janii@katastro.fi soundtrack brothomStates lassi nikko - bstates@katastro.fi mikko karvonen - mikko@katastro.fi programming janne kontkanen - janne@katastro.fi surrender 3d: hybrid holding ltd. k:ntakts info@katastro.fi internet http://katastro.fi this demo was done in august 1999. due to ill circumstances, namely passing away of the coder, the demo never was able to take it's final form and it's still "as it was" and there's nothing we could do about it. what this means is that the demo takes up to something like 20mb unpacked. this could not be mended by virtually anyone else but the coder as you might know, so here goes. the problem is basically that we have no packing whatsoever. that wouldn't normally be too big of a problem but in this case we're only able to use unpacked 32bit .tga's and that is quarter of a meg each. this here makes it a problem. it packs to ~7mb with zip with that 4mb mp3 so that should tell you something about the waste of space here. but what can we do.. If this extra 10mb or so ruins the experience for you then we are sorry but there was no other way, otherwise this demo would've never get out to the fans worlwide yo. technics, the engine and shit is already a little outdated and could experience atleast some problems with newer hardware. if the screen seems too dark to you then you can change the gamma value (after -g) in demo*.bat to a direction or another. it works the opposite ways with d3d and glide, beats me why.
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