Boxx 4 by Retroguru [web]
_______ _______ ______ ! / _______ ______________ _____ /\_______ _____ _\ \_ _ \_| / _\ _ \_/ _ / _ \_\ // _\ _ \_\ //\_ | __/ / __/ | _/__ | __/ / __/ | __/ / // | __/ / // | | L/__/_ L/ / / | L/__/_ L/ | _L/__/_ </ | L/__/_ </ | | / | /___/_ __/__| / \ | \__ _/ | / | | | \ | L/ | L/ / \ \ _! / \ _| \ | _| |___/\___|_______|_______/____/\____/\____\/________\______\| /\___|______\ ------------------------------------------------------- !NE7|__/ ------------- __ ____\/. ___________<\ __ ________/> / \ _______ _________<\ __ | \\/._________\ /______./ // // \\/ | _ /_\ /_\ _// / _// // _> | __/ / __/ | L/ < L/ // __/ /__ | L/ ___/_ L/ |__ __/ \_ __// L/ / | ___ \\ / |/ ___ \ / ___ \/______ ____/ _| L/ \_ _/ L/ \/ L/ \ / / \\ / /_________\ _____/ /______/ \ / / ./\\______________\!NE7 \> \ _______\ /_______ / / / \> </ /______ / <//. ________________________________________________________________________. : \ | BOXX 4 by RETROGURU \ | https://www.retroguru.com \ | | | ================================================================ | | released @ Revision 2023 in Saarbrücken, Germany (Easter 2023) | | ================================================================ | | | | R E V I S I O N 2 0 2 3 - P A R T Y V E R S I O N | | | \_____________. _______ __ _ | | | |.. | | |. LICENSE _| |___|____ ___ __ _ | _|___________\___ __ _ | : | | BOXX 4 is Freeware. Please enjoy and give feedback. | | | | A physcial release for money can be obtained from APC&TCP, Germany. | | Store Link: https://www.amigashop.org/ (late Q2/2023) | | | | This game has been created using "Scorpion Engine" | | https://www.patreon.com/scorpionengine | | | | Distribution of the FREEWARE version is welcome, but always provide a | | link to our homepage located at retroguru.com to show your apprecia- | | tion. Distribution on compilations, CD's, DVD's or other media is only | | allowed with express written permission. Contact information is avail- | | able on our homepage. | | | | For platforms which require all data files to be kept open and un- | | compressed, permission is granted to use included assets such as graph- | | ics and music for the specific purpose of playing the game. Names, art- | | work, music, text and all other included files remains copyrighted by | | Retroguru and it's creating member(s). | | | | Modifications should be not spread in a way that they may lead to the | | conclusion that Retroguru is responsible for the modification. Any dis- | | tribution or other use of a derivative version requires clear attri- | | bution to Retroguru, must cite the original work, must also carry this | | license, and must clearly cite who the new version has been made by. | | | | Free use of our work requires express written permission. Clearly mark | | modifications as such. | | | | Commercial use of any material provided is strictly prohibited. | | | \______________: _______ __ _ | | | | ..| | |: GAMEPLAY _| |___|____ ___ __ _ | _|____________\___ __ _ | : | | Help Cubo to collect coins and proceed further. Coins can be found in | | the air, by defeating enemies or by breaking blocks. Holding jump will | | let you jump higher. | | | | Enemies can be defeated by jumping on them or being eleminated by us- | | ing your gun. Watch out for elements such as water and lava or danger- | | ous objects such as spikes, turrets and cannons. Certainly take special | | care of big bosses approaching regularly. Your life will be miserable. | | | \___________. _______ __ _ | | | |.. | | |. STORY _| |___|____ ___ __ _ | _|_________\___ __ _ | : | | Once upon a time, in a distant land, there lived a little box-like | | creature named Cubo. Cubo was a happy-go-lucky creature who loved noth- | | ing more than exploring his world and find new areas. | | | | One day, Cubo discovered that an evil robotic witch had slowly taken | | over his home area and was using her army of followers to torture the | | local inhabitants. Cubo knew he had to do something... to save every- | | one. | | | | ...and set out on a quest! | | | | Certainly, getting the electronic monster eliminated wasn't easy. The | | way was blocked with checkpoints, but coins opened the doors magically. | | It seems even evil watchmen can be attracted by money. Supporters of | | Cyrce, the robotic witch, might still look after you and will crush you | | without mercy. | | | | Can you survive and succeed your mission? | | | \__________________: _______ __ _ | | | |. .| | |: REQUIREMENTS _| |___|____ ___ __ _ | _|________________\___ __ _ | : | | MINIMUM REQUIREMENTS | | | | Commodore Amiga 500 PAL | | Kickstart 1.3 | | 512 KB RAM Extension | | | \______________. _______ __ _ | | | | ..| | |. FEATURES _| |___|____ ___ __ _ | _|____________\___ __ _ | : | | * Classic Jump'n'Run gameplay | | * Three difficulty levels (easy, normal, hard) | | * Big boss fights! | | * 14 finest Amiga chiptunes | | * Cheats... for cheaters! :) | | | | Complete 'normal' mode to unlock 'hard' mode. | | | | Complete 'hard' mode to unlock 'gun' mode. | | | | Have a gun at the start of every level. Playing gun mode on hard diff- | | will also spawn medium ghosts throughout the levels and the damage done | | to you is higher. | | | | Look at the Boxx 4 Logo: | | The 'c' will change to '1' on hard mode and to '2' on gun mode. | | | | Ingame skull in the top UI bar: | | green = easy, yellow = normal, red = hard | | | \_____________: _______ __ _ | | | | ..| | |: OPTIONS _| |___|____ ___ __ _ | _|___________\___ __ _ | : | | * PASSWORD | | | | Enter a password for either hard or gun mode. | | The passwords will be shown after completing normal and hard mode. | | | | * JUKEBOXX | | | | Listen to all fine tunes, without playing through each stage. | | You can also reach the Jukeboxx and Screensaver by clicking on the | | music note icon and computer monitor icon in the title screen. | | | | * PERFORMANCE MODE | | | | Tokens will not fall. Events are checked less. | | | | * EXIT | | | | An option to quit to the Amiga Workbench. | | | \__________. _______ __ _ | | | |.. | | |. TEAM _| |___|____ ___ __ _ | _|________\___ __ _ | : | | * CODE | | | | John Doe (lemming880) | | https://lemming880.itch.io/ | | | | * GRAPHICS & CHARACTER DESIGN | | | | Krzysztof Matys (koyot1222) | | https://www.linkedin.com/in/krzysztof-matys-b3166474/ | | https://www.artstation.com/koyot1222 | | | | Jonathan Dodd (dulcahn) | | https://www.linkedin.com/in/jonathanhdodd/ | | https://www.artstation.com/dulcahn | | https://twitter.com/dulcahn | | | | * MUSIC | | | | Johan Letfors (vedder) | | https://www.linkedin.com/in/johanletfors/ | | https://soundcloud.com/johanletfors/ | | | | Roland Voss (triace) | | https://www.xing.com/profile/Roland_Voss7/cv | | https://soundcloud.com/deejay-arvy | | | | * SUPPORT | | | | Denny Müller (mulle) | | https://www.xing.com/profile/Denny_Mueller3/cv | | https://www.red-aqua-media.de/ | | | | Shahzad Sahaib (kojote) | | https://www.linkedin.com/in/shahzad-sahaib/ | | https://www.retroveteran.com/ | | | | Eugenio D'Adamo (Zest) | | https://www.linkedin.com/in/zestgest/ | | https://www.artstation.com/zestgest | | | | Andrew Lemon (ne7) | | https://www.linkedin.com/in/andrew-lemon-4710882/ | | https://www.scenestream.net/demovibes/artist/3266/ | | | | Frank Wille (phx) | | https://night.owl.de/ | | | | Erik Hogan (earok) | | https://www.linkedin.com/in/earok/ / | https://earok.itch.io/ / | / |______________________________________________________________________/.
[ back to the prod ]