Boxx 4 by Retroguru [web]
_______
_______ ______ ! / _______ ______________ _____ /\_______ _____
_\ \_ _ \_| / _\ _ \_/ _ / _ \_\ // _\ _ \_\ //\_
| __/ / __/ | _/__ | __/ / __/ | __/ / // | __/ / // |
| L/__/_ L/ / / | L/__/_ L/ | _L/__/_ </ | L/__/_ </ |
| / | /___/_ __/__| / \ | \__ _/ | / | |
| \ | L/ | L/ / \ \ _! / \ _| \ | _|
|___/\___|_______|_______/____/\____/\____\/________\______\| /\___|______\
------------------------------------------------------- !NE7|__/ -------------
__
____\/.
___________<\ __ ________/> / \ _______ _________<\ __
| \\/._________\ /______./ // // \\/
| _ /_\ /_\ _// / _// // _>
| __/ / __/ | L/ < L/ // __/ /__
| L/ ___/_ L/ |__ __/ \_ __// L/ /
| ___ \\ / |/ ___ \ / ___ \/______ ____/
_| L/ \_ _/ L/ \/ L/ \ / /
\\ / /_________\ _____/ /______/ \ / /
./\\______________\!NE7 \> \ _______\ /_______ / / /
\> </ /______ /
<//.
________________________________________________________________________.
: \
| BOXX 4 by RETROGURU \
| https://www.retroguru.com \
| |
| ================================================================ |
| released @ Revision 2023 in Saarbrücken, Germany (Easter 2023) |
| ================================================================ |
| |
| R E V I S I O N 2 0 2 3 - P A R T Y V E R S I O N |
| |
\_____________. _______ __ _ |
| | |.. | |
|. LICENSE _| |___|____ ___ __ _ |
_|___________\___ __ _ |
: |
| BOXX 4 is Freeware. Please enjoy and give feedback. |
| |
| A physcial release for money can be obtained from APC&TCP, Germany. |
| Store Link: https://www.amigashop.org/ (late Q2/2023) |
| |
| This game has been created using "Scorpion Engine" |
| https://www.patreon.com/scorpionengine |
| |
| Distribution of the FREEWARE version is welcome, but always provide a |
| link to our homepage located at retroguru.com to show your apprecia- |
| tion. Distribution on compilations, CD's, DVD's or other media is only |
| allowed with express written permission. Contact information is avail- |
| able on our homepage. |
| |
| For platforms which require all data files to be kept open and un- |
| compressed, permission is granted to use included assets such as graph- |
| ics and music for the specific purpose of playing the game. Names, art- |
| work, music, text and all other included files remains copyrighted by |
| Retroguru and it's creating member(s). |
| |
| Modifications should be not spread in a way that they may lead to the |
| conclusion that Retroguru is responsible for the modification. Any dis- |
| tribution or other use of a derivative version requires clear attri- |
| bution to Retroguru, must cite the original work, must also carry this |
| license, and must clearly cite who the new version has been made by. |
| |
| Free use of our work requires express written permission. Clearly mark |
| modifications as such. |
| |
| Commercial use of any material provided is strictly prohibited. |
| |
\______________: _______ __ _ |
| | | ..| |
|: GAMEPLAY _| |___|____ ___ __ _ |
_|____________\___ __ _ |
: |
| Help Cubo to collect coins and proceed further. Coins can be found in |
| the air, by defeating enemies or by breaking blocks. Holding jump will |
| let you jump higher. |
| |
| Enemies can be defeated by jumping on them or being eleminated by us- |
| ing your gun. Watch out for elements such as water and lava or danger- |
| ous objects such as spikes, turrets and cannons. Certainly take special |
| care of big bosses approaching regularly. Your life will be miserable. |
| |
\___________. _______ __ _ |
| | |.. | |
|. STORY _| |___|____ ___ __ _ |
_|_________\___ __ _ |
: |
| Once upon a time, in a distant land, there lived a little box-like |
| creature named Cubo. Cubo was a happy-go-lucky creature who loved noth- |
| ing more than exploring his world and find new areas. |
| |
| One day, Cubo discovered that an evil robotic witch had slowly taken |
| over his home area and was using her army of followers to torture the |
| local inhabitants. Cubo knew he had to do something... to save every- |
| one. |
| |
| ...and set out on a quest! |
| |
| Certainly, getting the electronic monster eliminated wasn't easy. The |
| way was blocked with checkpoints, but coins opened the doors magically. |
| It seems even evil watchmen can be attracted by money. Supporters of |
| Cyrce, the robotic witch, might still look after you and will crush you |
| without mercy. |
| |
| Can you survive and succeed your mission? |
| |
\__________________: _______ __ _ |
| | |. .| |
|: REQUIREMENTS _| |___|____ ___ __ _ |
_|________________\___ __ _ |
: |
| MINIMUM REQUIREMENTS |
| |
| Commodore Amiga 500 PAL |
| Kickstart 1.3 |
| 512 KB RAM Extension |
| |
\______________. _______ __ _ |
| | | ..| |
|. FEATURES _| |___|____ ___ __ _ |
_|____________\___ __ _ |
: |
| * Classic Jump'n'Run gameplay |
| * Three difficulty levels (easy, normal, hard) |
| * Big boss fights! |
| * 14 finest Amiga chiptunes |
| * Cheats... for cheaters! :) |
| |
| Complete 'normal' mode to unlock 'hard' mode. |
| |
| Complete 'hard' mode to unlock 'gun' mode. |
| |
| Have a gun at the start of every level. Playing gun mode on hard diff- |
| will also spawn medium ghosts throughout the levels and the damage done |
| to you is higher. |
| |
| Look at the Boxx 4 Logo: |
| The 'c' will change to '1' on hard mode and to '2' on gun mode. |
| |
| Ingame skull in the top UI bar: |
| green = easy, yellow = normal, red = hard |
| |
\_____________: _______ __ _ |
| | | ..| |
|: OPTIONS _| |___|____ ___ __ _ |
_|___________\___ __ _ |
: |
| * PASSWORD |
| |
| Enter a password for either hard or gun mode. |
| The passwords will be shown after completing normal and hard mode. |
| |
| * JUKEBOXX |
| |
| Listen to all fine tunes, without playing through each stage. |
| You can also reach the Jukeboxx and Screensaver by clicking on the |
| music note icon and computer monitor icon in the title screen. |
| |
| * PERFORMANCE MODE |
| |
| Tokens will not fall. Events are checked less. |
| |
| * EXIT |
| |
| An option to quit to the Amiga Workbench. |
| |
\__________. _______ __ _ |
| | |.. | |
|. TEAM _| |___|____ ___ __ _ |
_|________\___ __ _ |
: |
| * CODE |
| |
| John Doe (lemming880) |
| https://lemming880.itch.io/ |
| |
| * GRAPHICS & CHARACTER DESIGN |
| |
| Krzysztof Matys (koyot1222) |
| https://www.linkedin.com/in/krzysztof-matys-b3166474/ |
| https://www.artstation.com/koyot1222 |
| |
| Jonathan Dodd (dulcahn) |
| https://www.linkedin.com/in/jonathanhdodd/ |
| https://www.artstation.com/dulcahn |
| https://twitter.com/dulcahn |
| |
| * MUSIC |
| |
| Johan Letfors (vedder) |
| https://www.linkedin.com/in/johanletfors/ |
| https://soundcloud.com/johanletfors/ |
| |
| Roland Voss (triace) |
| https://www.xing.com/profile/Roland_Voss7/cv |
| https://soundcloud.com/deejay-arvy |
| |
| * SUPPORT |
| |
| Denny Müller (mulle) |
| https://www.xing.com/profile/Denny_Mueller3/cv |
| https://www.red-aqua-media.de/ |
| |
| Shahzad Sahaib (kojote) |
| https://www.linkedin.com/in/shahzad-sahaib/ |
| https://www.retroveteran.com/ |
| |
| Eugenio D'Adamo (Zest) |
| https://www.linkedin.com/in/zestgest/ |
| https://www.artstation.com/zestgest |
| |
| Andrew Lemon (ne7) |
| https://www.linkedin.com/in/andrew-lemon-4710882/ |
| https://www.scenestream.net/demovibes/artist/3266/ |
| |
| Frank Wille (phx) |
| https://night.owl.de/ |
| |
| Erik Hogan (earok) |
| https://www.linkedin.com/in/earok/ /
| https://earok.itch.io/ /
| /
|______________________________________________________________________/.[ back to the prod ]
