gamma (win32) by mfx [web]
-The number of traced first-hit rays per one screenful of data is 161*81=13041. On my 166mhz pentium it runs well over 50fps, so its speed must be somewhere around 700000 rays per second. -The tracer can intersect 1-4th degree polynomial surfaces each clipped with a number of 1-4th degree polynomial surfaces ... iow, just about anything. -What it can't do is to have more than 32 lightsources. Caustics are yet to be implemented too. and fog..(with shadows ofcoz). -Hi to technomancer/pulse! <grin> Of course you know that this means war? -Ideas behind the raytracing engine are not ripped from the cool guys at the raytracing scene but they're instead either my own or trivial:) -The weird wide screenmode is normal chained 13h with 240-line-y-tweak but only lines 40-199 in use. -Greetings to everyone who still remember us. Others may fuck off. Credits: maps: rainmaker music: utuist player: Cubic Team dos extender: Charles Scheffold and Thomas Pytel main code: 216 raytracer: 216 dezing: 216 uncle-x rainmaker additional help: uncle-x
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