The Sierpinski Overdose by KÜA software productions
@@@ @@@ @@@ @@@ @@@@@@
@@@ @@@ @@@ @@@ @@@@@@@@
@@! @@@ @@! @@@
@@! !@@ !@! @!@ !@! @!@
@!@@!@ @!@ !@! @!@!@!@!
!!@!!! !@! !!! !!!@!!!!
!!: :!! !!: !!! !!: !!!
:!: !:! :!: !:! :!: !:!
:: ::: ::::: :: :: :::
: ::: : : : : : :
___ ___ ___ ____ _ __ __ ____ ___ ___
/ __)/ )/ __)(_ _)| |/ |/ // _ )/ o) / __)
(_ )/ / // _/ / / | // _ // \/ / _)
(___/(___/(_/ (_/ |__/\__/(_/(_/(_/\_)(___)
___ ___ ___ ____ _ _ ___ ____ ___ ___ _ ___
/ _ )/ o) / )( )/ ) / )/ __)(_ _)( _)/ )/\/ )/ __)
/ __// \/ / / /_/ / // (_/ // ( / / _/ / / / // /(_ )
(_/ (_/\_)(___/(____/(_____/(___) (_/ (___)(___/(_/\/(___/
present
a 4K intro by GGN
entitled
The Sierpinski overdose
(a short study of the Sierpinski triangle in 4K)
Comments and thoughts on this demo
¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹
Hello and welcome to another KA software productions demo! It was
high time I created a "standard" info file. (I was too bored to study for exams
today :-). I think I failed miserably.
Firstly, I should answer the question you should be asking yourselves
after studying (aaaaarrrggghh! not that word again ;-) the fact sheet below (a
thing you shouldn't normally do, except if you were tired of reading and only
read that, and then at a latter date opened the file to read it again -oh
shit, somebody stop me, what the hell am I saying here??? :-) : Why the
hell did it take me more than 7 months to develop?
Well, it's not as easy for me to answer that, but I'll give it a shot:
It was about May or June of the last year that I decided to get off my butt and
do something for the Atari scene. The fruits of this effort was a 128 byte
intro (again with the Sierpinski triangle on it). Now, picture this (if you
may): Here I was, a guy from Greece, with no past Atari contacts abroad.
I was just beginning to discover the "new" Atari scene (as the newest demo I
had was dated back in 1991!). Where should I send it?
At that time I had downloaded some recent Maggie issues (24 or 25). I
was astonished that Maggie stil existed (I thought it stopped at issue
11 or something). After gathering some courage, I sent the intro, along
with an article explaining (roughly) how the intro worked, to CiH. Chris
seemed to like it then, and asked me what other projects I had in the
pipeline.
At that time I had the idea of doing a (longer) 4K version of that
intro (if I could do it in 118 bytes, why not in 4K?). So I sent him a 90%
finished version. He then replied that he liked it also, but I didn't have to
restrict myself to 4K for the Maggie intro!!! He thought that the 4K intro was
intended for Maggie.
Instead of replying "Sorry Chris, but you've got it mixed up a bit"
I promised I would code another intro for Maggie. So, I suspended the 4K
intro, finished exams, went on holiday, and started on the Maggie intro,
which was finshed at the start of November.
While I was coding the Maggie intro, DHS announced the Christmas
compo. After finishing the Maggie intro and sending it to Chris (along with
some other stuff), I rested for about a week, and then started on the
Christmas compo, but I didn't make the deadline.
The situation, as of now (If you've lost it somewhere along the lines)
is: The 128-byte intro, the Maggie #28 intro, the Christmas intro and this
intro are now complete. As of yet, Maggie #28 still isn't released (Chris,
if you're reading this: Gey busy!).
What about the intro itself? Well, if you had a look already, I
cannot comment any futrher. The main code was written in about 30 minutes
based upon the philosophy of: "Since it runs at 50 fps, I don't give a
shit about optimising it". Another point that should be mentioned here is
that I'm NEVER messing around with med-rez stuff again! (too bored to write
the reasons now :-) As I said in the 128 byte intro text (which you
propably haven't read because Maggie isn't out yet), I -still- don't know
the maths to draw a Sierpinski triangle!!! If you're interested in the
source or how the code works, just drop me an e-mail. I have no problem
revealing my secrets. (as long as you admit I was there first)
Oh well, I think I bored you enough already. I won't write anything
else for now, except for some quick greetings to: DHS (when I sent the
Christmas intro to Evil, the DHS site was updated within 10 minutes!
Awesome!), Cream (Tao, thanks again for letting me use your tune in the Maggie
intro - it gave it the class the code is missing :-) Waiting anxiously for
"Heftig"...), Teenage (I hope Kweek will have a single player option. Where
could I find another STE owner in Greece ;-( Also, where is my Crackman
scores in your site?)
(Oh, before I forget again, some credits I forgot giving on the
previous intros: On the Maggie intro, the scripting idea was borrowed from
Tat (I said BORROWED, not STOLEN! I merely had a look for 10-20 seconds at a
source for an intro he released, and then went ahead and wrote mine!). Also,
the principle for the sowtware sprites was by Tat again (this time, I read a
short article from him in http://www.avena.com). Anyway, if you pressed
ALT-HELP when the backgrouond faded out in that intro, you should have read
it there.)
Update (oh, Christ, what does he want now?)
¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹
Well, since that text was written, some things have changed (as you may've
noticed).
For starters, Maggie #28 was released (!), and I hope I didn't bore you to
death with my contributions (STE people only, I'm afraid). Also, I would like
to congratulate anyone who had the courage to load up his favorite assembler
and make an executable version of the 128byter I coded and explained there. I
was just as surprised as most of you were not finding an executable version,
while I mentioned in the text that there was one! As I recall, I sent Chris a
zip file with the .PRG, the text AND the source code! I e-mailed him after I
found this and he said it was a honest mistake. Shall I forgive him kids? Well,
whatahell: You are officially forgiven for not including all the files Chris!
This demo (and text) was completed and ready to be sent to Evil for
release (as I'm a lazy sod who can't even make his own www page). The fact is
that I sent it to Evil at ae@wombat.ludvika.se, but he never replied or
released it. Then I saw in the DHS site that his address has changed to
ae@dhs.nu. I sent him a mail there too (I'm 99% sure!), but didn't get a reply
either! Being the polite and shy (and modest!) guy that I am, plus I didn't
want to be a bother to a man that has so many projects on his mind and does a
hell of a job on his www site, I dedided to release this demo somewhere else.
But where?
At first, I thought I should se up my own web page and release it there.
But, as I don't have a radical and new idea of how my web page will look like
(yet), and fearing that it wouldn't look that good, I suspended that project.
Then (like Deus ex Machina) came the invitro for SIliventure 2000 which stated
that anyone could participate in the compos, even if he didn't show up! (hi
Grey!). The rest is....
KA Fact sheet
¹¹¹¹¹¹¹¹¹¹¹¹¹¹
Name: The Sierpinski overdose: a stydy of the Sierpinski triangle in 4K
Type: 4 KB intro
Version: 1.0
Format: PRG executable
Size of demo: 3810 bytes
Code by: GGN of KA software productions
Gfx by: None (font from Crackart)
Music by: None
Frames/sec: 50 (99% of all instances - mabye you won't notice)
Time taken to
develop: 230 days (approx. 7.66 months)
From: 04/06/1999 20:50
To: 22/01/2000 01:48
Software used: Turbo Assembler v1.7 (code), GFA BASIC 3.50E (sin table),
Crackart v1.3 (font)
Packed with: Pack Ice 2.40
Computer(s)
it will run
on: All machines equipped with a Blitter (tested only on a STE)
Emulator(s)
it will run
on: None currently I'm afraid (something for v1.1 perhaps)
Approved by: Jubanka (my bro), Stoned of TiS, Michel and Ilias of KA
Dedicated to: My broken 'Help' key =-(
Contact
address(es): GGN: ggn@atarist.com
Have fun,
GGN/KA
Final word
¹¹¹¹¹¹¹¹¹¹
"Who watches the Watchmen?"
[ back to the prod ]
