paddock by Limp Ninja [web]
\\ // \\ //
X LIMP NINJA X
// \\ // \\
.____ .____ ._____
. .________ _________ ____) \____) \_______ _______ ) / ___.
::.) _ \) _ \) _ / _ / _ \/ _ \/ /.' /
::/ / ____ / / / / / / / / / ___/ .''.
./ \ \ \ \ \ \ /\ \:::
/ _ ___/\________(\________ (\_______(\_______/\_______/____/::)___\.:
\___/::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::. :::::::::::::::::::::::::::::::
__/
_____)____/' / \/
/ / /\
((() `-- ---' |'()))
\ \ \___ O____/ / /
\__ _ _/
. .
\ / .---¤¤---. * \ /
\ \\\\__// \__/ // /
Known good configuration:
CPU ................... Intel i7 7700HQ @ 2.8GHz
GPU ................... NVidia GTX 1050 (mobile)
RAM ....................................... 16GB
OS ............... Windows 10 Home, version 1709
OpenGL ..................................... 3.3
Written in Kotlin 1.2/JVM 9.0.
Uses BASS, LWJGL, GLFW, STBTT, OPENRNDR
The city geometry is based on data provided by OpenStreetMaps
The data is from the region Zeeheldenkwartier, Den Haag, Netherlands
Design, music and code by bruce
Heroic mastering efforts by numtek/guideline
[ back to the prod ]
