fr-089: Drop the beat by Farbrausch [web]
farbrausch fr-089: Drop the beat by BeRo For this 64k, you should have at least a real quadcore Intel i5/i7 CPU (from the SandyBridge generation and up), otherwise you can get sound buffer underruns, because the physically-modelled instruments in the soundtrack are very computationally intensive, as the soundtrack is full procedural-syntheic, which includes all drums, all instruments, and so on. In other words: In this soundtrack of this 64k no prefabricated samples were used, everything is synthesized, partly either in real time (e. g. the lead and the piano) or at the start as a cached sample (e. g. for the drums and the vocal) as a precalculation step. And this 64k includes the PAL Emulator from my Micro64 C64 Emulator in a further developed and further improved version, which operates partly in a 3840x2160 off-screen resolution and partly in (to 16:9 ratio streched) 384x288 half-frame offscreen resolution., so your GPU should be at least an NVidia GTX 970 or higher, or something like that from AMD, even though the actual 64k content is rendered only in 384x288 resolution. At least, the 64k is 100% without raymarching. The ZIP password for the fr089_Drop_The_Beat.exe executable file is fr089dropthebeat
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