Amibox
Name: AmiBOX Architecture: Amiga 68K, ECS/AGA/GFX Requirements: KS 2.0+, 1MB, iff.library (included) Authors: Gfx: Czeslaw 'Leon' Mnich, Code: Robert 'Phibrizzo' Krajcarz Requirements: AmiBOX runs on any Amiga (ECS/AGA) with 1MB of RAM and KickStart 2.0+. The game is available in two versions: (ADF) - floppy disk, (LHA) - hard disk. Both archives have also versions for graphics cards. About the game: AmiBOX is a logic game where we have to connect all elements together in one network. On each board is one transmitter and several receivers which we have to connect to it. Each element can be rotated in two direction, left and right. To complete the level we have to connect all receivers with the transmitter using all the elements on the screen. Each board has a time limit and after it the game ends. Main Menu A) Buttons: - START - start the game - CODE - a window where you can enter the code of the board from which you want to start - SCORE - shows the list with the best results - HELP - this button has two meanings: before the game shows simple rules of the game, during the game offers three hints that will cost you extra points - INFO - information about the authors - EXIT - finish the current game or exit to WB B) Windows: - TIME - displays the remaining time of the board - MOVE - total movement counter - SCORE - points currently earned - CODE - code of the current board, this code can be used later to continue game from this place C) Mouse: - LBM/RBM - rotates the elements on the board to the right and left D) Keyboard: - ESC - finish the current game or exit to WB - S - starts the game - C - displays a window where you can type the code - H - shows a help - P - pause
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