Math-Error by Future Dimensions
<- Future Dimensions 64Kb Intro ->
- Math-Error -
1.0 : REQUIREMENTS
-Kinda lots of horsepower...( PIII733Mhz? ).
-VBE2.0 24bit 320x200 Video Mode.
-8Mb free memory...
-64Kb free disk space...:=)
-GUS.
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2.0 : GoD
Code : Moottorisaha.
Engine related : Aleksi, Vhkangas.
Music : Precursor.
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3.0 : MORE DETAILED INFORMATION.
Moottorisaha : Lassi, Kumpula musamies.rave@iobox.com
Precursor : Kimmo, Anttila ???????????????????????
4.0 : GREETINGS
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5.0 : Words from MOOTTORISAHA.
Finally I've done it... enter ANY function...I mean A-N-Y
function and in few second it's on the screen...Bump and
texture mapped with the Phong illumination model...Maybe
some environment maps too in the future...
No Polygons, no for-loops...just pure, nice and clean
Mathematics...
This intro is only the beginning...There are only 1st and 2nd
degree polynomials used...while I'am working on a torus
(4th degree) and z = 1.0 / (xý + yý + a) (3rd degree)...
Both done already but TOO damn slow...
In addition, morphing between functions is VERY easy and
looks great...
There is only one BIG *g* in the system... There is no way
to do it with integer-math due the variables vary from
0.00000000000000001 to 10000000000000000...Well, i could use
some floating point methods with integers but I rather leave
that to hardware...it's slow...nope can do...
I HATE polygons!
[ back to the prod ]
