The Byte Before Christmas by JL Enterprises
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ÛÛÛÛÛÛÛ ÛÛ ÛÛ ÜÛÛÛÛÛÛ ÛÛÛÛÛÛÜ ÛÛ ÛÛ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛ ³ ³ ÞÛÝ ÛÛÜÜÜÛÛ ÛÛÜÜÜÜ ÛÛÜÜÜÛß ÛÛÜ ÜÛÛ ÞÛÝ ÛÛÜÜÜÜ ³ ³ ÞÛÝ ÛÛßßßÛÛ ÛÛßßßß ÛÛßßßÛÛ ßÛÛÛß ÞÛÝ ÛÛßßßß ³ ³ ÞÛÝ ÛÛ ÛÛ ßÛÛÛÛÛÛ ÛÛÛÛÛÛß ÞÛÝ ÞÛÝ ßÛÛÛÛÛÛ ³ ³ ³ ³ ÛÛÛÛÛÛÜ ÜÛÛÛÛÛÛ ÜÛÛÛÛÛÛ ÜÛÛÛÛÛÜ ÛÛÛÛÛÛÜ ÜÛÛÛÛÛÛ ³ ³ ÛÛÜÜÜÛß ÛÛÜÜÜÜ ÛÛÜÜÜÜ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÜÜÜÜ ³ ³ ÛÛßßßÛÛ ÛÛßßßß ÛÛßßßß ÛÛ ÛÛ ÛÛÛÛÛÛ ÛÛßßßß ³ ³ ÛÛÛÛÛÛß ßÛÛÛÛÛÛ ÛÛ ßÛÛÛÛÛß ÛÛ ßÛÛ ßÛÛÛÛÛÛ ³ ³ ³ ³ ÜÛÛÛÛÛÜ ÛÛ ÛÛ ÛÛÛÛÛÛÜ ÞÛÛÝ ÜÛÛÛÛÛÜ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ³ ³ ÛÛ ÛÛÜÜÜÛÛ ÛÛ ÛÛ ÛÛ ÛÛÜÜÜÜ ÞÛÝ ÛÛ ÛÛ ÛÛ ÛÛÜÜÜÛÛ ÛÛÜÜÜÜ ³ ³ ÛÛ ÛÛßßßÛÛ ÛÛÛÛÛÛ ÛÛ ßßßßÛÛ ÞÛÝ ÛÛ ÛÛ ÛÛ ÛÛßßßÛÛ ßßßßÛÛ ³ ³ ßÛÛÛÛÛß ÛÛ ÛÛ ÛÛ ßÛÛ ÞÛÛÝ ßÛÛÛÛÛß ÞÛÝ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ßÛÛÛÛÛß ³ ³ ³ ³ ³ ³ _______ / ³ ³ / / ÚÄÄÚ¿ ³ÄÂÄÚÄÄÚÄ¿ÚÄ¿ÚÄ¿oÚÄÄÚÄÄÚÄÄ ³ ³ / / ÃÄ ³ÀÄ¿³ ³ ÃÄ ÃÂÙÃÄÙÃÂÙ³ÀÄ¿ÃÄ ÀÄ¿ ³ ³ /____/ /_____ ÀÄij ÀÙ ³ ÀÄij \³ ³ \³ÄÄÙÀÄÄÄÄÙ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ Hi there everybody. Well, this is my first attempt at writing a demo and I'm actually surprised with the results. Sure, it's short. Sure, there's no fancy vector graphics. And sure, all of the graphics suck, but I think it is something that I can be proud of. I've spent just about a whole week working on this project. To me, this seems like a relatively okay amount of time, but I'm sure there are folks out there who can punch out a demo like this in a couple of hours. Of course with me, there's this great limiting factor that really decreases my productivity greatly. I believe it's known to many as high school :) Now, for those who are technically minded and want to know something about this demo: It was written completely in Turbo Assembler, with many data tables and such, calculated by small programs written in Microsoft QuickBasic. The Ultrasound music routines are the same as those used in GusMod 2.11 (stored in that MUSIC210.INF file) except the version I used isn't compressed. GoldPlay was used to get sound for the other devices. (I think this is the first time a program has been released that used two different music systems and combined their use together the way I have). Each section of the demo was coded separately into different EXE files and each has all data included directly into the EXE. Each EXE was then compressed with PKLITE to reduce their size. Note that most of them have been reduced by over 75 percent because the graphic data is very redundant. All files needed for the demo was then combined into a single library file. The files can then be accessed normally even though they are stored in this single file through a method which I call the JLib File Host Environment. This environment is created by the BYTEB4.EXE file, which actually loads and runs a program called LOADER.EXE which has the device selections and then in turn runs each of the parts of the demo! BYTEB4.EXE is based off a program of mine that is called JLIBHOST which can create this environment for virtually any program without any modifcations of the program at all! Also, I'm sure everyone can tell, but you may have noticed that just about all of the graphics were rendered in 3D-Studio. Now don't get all up tight about it. Yes, I'm sorry, but I have absolutely no artistic capabilities on the computer at all. (Look at the Santa in the last part!) Well, that's enough for now. I'm going to release most of my source in a week or two so that all those people who can't do something that I can will be able to learn. I believe that one of the better ways to learn is through example. It's through that same way that I learned how to do this! I can reached via Snail-mail at: Jeff Lawson 1893 Kaweah Drive Pasadena, CA 91105-2174 USA or through E-mail at: haroldf@rcf.usc.edu also via phone at: (213) 258-5604 or (if previous line is busy): (213) 258-4264 Although I'm not asking any money for it, I'm aware that there are people who like to send money anyways. If you happen to be one of these types of people, feel free to contact me! :) Thanks for downloading this!
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