Prosopagnosia by BlockoS [web]
Prosopagnosia by MooZ / BlockoS It's a catchier name than "Failed attempt to implement Jonathan McCabe's Cyclic Symmetric Multi-Scale Turing Patterns in 1KB using OpenGL. The whole thing was started in late January 2011. But I never managed to get it below 2218 bytes. Messy source code included. The "Debug" and "Release" configurations needs glfw3. The "Publish" configurations require Crinkler. The shader was first compressed with Shader Minifier Enjoy!
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