Digital Sonic by mfx [web]
- DIGITAL SONIC -
(yes, the name is a joke)
Documentation
&
Information about MFX
(final assembly 95 partyrelease)
TABLE OF CONTENTS
1. Introduction
2. System requirements/Getting started
3. Crew status
3.1 Previous releases
4. How on earth we managed to create this demo?
5. Support sites
6. Copyright License
6.1 The same for you non-bureucrats
7. Plans for the future
1. Introduction
Well, this is our second demo and it took us about 4 months to create
it, though most of the work was done during the last month. We tried to
make this as music-video-like as possible.
In case you didn't know what demos are like then I'll tell you a
couple of things. Usually most of the things you see on the screen
are real-time calculated (like in this demo) that is, every pixel
movement is calculated every time you run it, although there are some
easy tricks used. So the effects can find their way quite easily to a
game, for example. The main idea is usually to do something that people
think is impossible. Most of the demos, like this one(?), don't have any
design, though.
2. Getting started/System requirements:
Running the demo is easy. Just type `digit' in the DOS and hit <ENTER>.
Then, answer the questions made about sound/video card..
Though the demo may run on slower machines, we suggest that you use
a 486/66MHz or a better computer. Also, a soundcard is needed to hear the
music (but not for syncronization). We suggest that you use a Gravis
Ultrasound or a SoundBlaster compatible soundcard for this purpose. The
demo also needs a fast VGA, a couple of MB's of hard disk space and 600KB
of free random access memory. You don't need much EMS/XMS because it runs
in real mode. That's why this should work with or without
EMM386/QEMM/386MAX. Haven't tested all of them, though.
(BTW, midas uses some EMS.. not really very much, but you may need some
more free RAM under 1M if you don't have any)
This demo powerfully demonstrates the capabilities of your PC.
Therefore it naturally tries to take everything out of it, and that's
why it's quite badly programmed. We mean that although the code is
rather quick, it is also buggy and very unportable. This program really
likes to tweak your monitor. By "tweaking" we mean that it uses, for
example, non-standard resolutions like 400x480 and 256x400. So if your
machine is not at least ..say.. 99% compatible with the one we made this
demo, it might not work in a way it should. If this is the case with your
computer, just watch it somewhere else:)
We have not tested how this demo runs under windows or OS/2. This demo
is designed to be run under DOS and we strongly suggest you not to run it
under windows. ..well we probably don't even have to tell any idiotic
jokes about windows, you'll guess what we are thinking about it anyway..
3. Crew status
alias: function: (secondary function:)
216: coding (organizing)
1in10: composing (gfx)
Uncle-X: gfx (composing)
3.1 Previous releases:
name: date: size (about): comment:
MFXRULEZ.ANS ??.??.?? 900 000 raytraced ansi-animation
..useless, big, cool etc.
just type it.
REMIX.EXE 10.3.95 2 500 000 Our first demo, quite bad.
Olympos bbs addy (not sure) little a very sad attempt for a
bbs addy
MFX_DS.ZIP 13.8.95 815 000 Our second demo, Digital
Sonic, a lot better than
Remix. To be released at
Assembly 95.
(and possibly even shown
on the big screen;)
4. How on earth we managed to create this demo?
Well this demo was coded on BP7 (well maybe using a couple of asm
directives) (there was one part written in 100% pascal, guess which one).
The music was done with ST3.2, using Midas soundsystem for playback, and
the samples were edited with digiplayer 3.0 beta. The GFX were done with
Deluxe Paint 2 and Povray 2.2, the 3d objects were done with/ripped from
3DStudio. Some images were edited with Photopaint and PSP 3.0.
The car in the end of this demo is a modified version of the chevy.3ds
file from 3d studio. We needed an object with lots of polygons
(noin 30000, pakko sanoa, repik siit=) and didn't have the time nor
the skills to create anything better.
5. Support sites:
BBS name software number(s) sysop status
Olympos PCBoard +358-0-5041635 Immo the mortal WHQ
If you have any comments or if you want your bbs to become a distsite
/xxHQ/something, please leave us a message at olympos. (saa sinne
soittaa ihan muuten vaankin, jos osaa messuta;)
6. COPYRIGHT LICENSE
This material is not freeware. You are allowed to copy it without
restrictions for non-commercial use.
No payment of any kind may be charged for this product or any combination
of products or services including this product without our authorization
and official written license.
Commercial use, especially the industrial manufacturing on any data
storage media and their distribution without the expressed permission of
the producer, is strictly prohibited.
This program or the data files contained therein may not be altered or
modified without the permission of the author.
You take full responsibility for the operation of this software and any
consequences thereof. We the creators can not accept liability for damages
or failures arising from the use of this software.
6.1 The same for you non-bureucrats
-You can spread this demo, but not sell it.
-If your life gets somehow ruined, don't blame us even if we were
guilty. It's of no use.
-Tampering with the data files will be considered LAME
7. Plans for the future
The only plan that exist at the moment is that Uncle-x and 1in10
are planning of making a musicdisk. From that on we do not have any real
plans. I (216) am probably doing something less important like a ray-tracer
or something.. Of course our group will get bigger/more famous/richer/less
elite;)
8. Greetings
We would like to greet the following people/groups:
- Snowman / Abacus
- Friction / Acumen
- Mercenary / Acumen
- Forset / Coral
- Ripple / Inside
- Rainmaker / Mewlers etc
216 & Uncle-x / mfx
[ back to the prod ]
