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Orbital by Damage [web] & Essex




              ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
            ÛÛ                                                    ÛÛ
           Û  ÜÛÛÛÛÛÜ ÛÛÛÛÛÛÜ ÛÛÛÛÛÛÜ ÞÛÛÝ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÜ ÛÛ       Û
          Û   ÛÛ   ÛÛ ÛÛ   ÛÛ ÛÛÜÜÜÛß  ÛÛ    ÞÛÝ   ÛÛÜÜÜÛÛ ÛÛ        Û
          Û   ÛÛ   ÛÛ ÛÛÛÛÛÛ  ÛÛßßßÛÛ  ÛÛ    ÞÛÝ   ÛÛßßßÛÛ ÛÛ        Û
          Û   ßÛÛÛÛÛß ÛÛ  ßÛÛ ÛÛÛÛÛÛß ÞÛÛÝ   ÞÛÝ   ÛÛ   ÛÛ ÛÛÛÛÛÛÛ   Û
           Û                                     party.version      Û
            ÛÛ     elit„e eik” ookkin?                            ÛÛ
              ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
              nfo1.2                                       chr/esx

        the demo by essex & damage.


        code: charly & therion
       music: baldis & hi-flo
         gfx: charly, gamma, mouldy, vision
          3d: charly & frank/orange

 valmis. ei koskaan. party version.

   baldis on kiva j„tk„, m„ tykk„„n siit„ tyypist„ joo..
 ja samoin knoll...

   requires nothing fuck.
   works 'fine' on 486/100Mhz
   pentium is good.. works quite well with gamma's p166
   abduction's party machine p200 is too fast...
   normal 320x200x256c mode used only no vesa2.0 multimedia shit.
   gus is recomended.. I coded this with sb16 damn...
   uses midas.

 nyt on vitutus niin kova, ett„ vois panna miest„kin peppuun...

C:\SCENE\DEMOS\BEST\ESSEX\ORBITAL\>orbital -mjusica
  let's you select the soundcard manually...


  sp2.pcx is done by spector of recreation. jee.

    meni taas ihan partypaikalla koodamiseks jee...
  baldiskin s„„ti biisi„ joo....
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