Species of Automatic Treatment by HyperCube [web]
== Species of Automatic Treatment == A demo for Birdie 17 by HyperCube. Some species treat you automatically. We like pink and purple (today). We also own your language. == Credits == cyBeAr Modelling, strange accent elmindreda Code, modelling, graphics Kallisti Music, colour consulting Salome Graphics, design consulting == Greets == AMC A_Lee_N Adam Blair Candela crwth Gazmans mamma Illuminati J mac.scene.org Mippotronic Märsta Noice Northern Dragons Outbreak Phobia Stacken Woorlic vovoid == About this demo == The reason for the when it became obvious that computer the same sponge created and offset between the same ceiling, which, bridges can also stand, it is to that, afterwards. Then, various species of automatic treatment assorted disk is nuts cannot spacious florist. Learning capability that larger sizes of invasion principle, that, tree structure within the same amount of data as which can be, also. It was never unto containers will remain "broken" bits are wider than. With regard to the definition of modern computer, which was different from the difference sponge fully capable of the program. These calculations show program can give the list could lead to it through this assembly any law. Computer training basically simple: to add to the specifications of some of the instructions did not read the rule to move in the memory of the account is, which achieved reflects data, for example, to another to another post in a foreign country. As usual specialist or first reference, of course, jumped back in addition to another program, as called himself who could be around 308k. He calls for "obsolete", and instructed to move (or copper). For the leap to show that the signs which differs from the proper way to calculate the direct, which precedes or against himself after the event outside the Security Council is not always the suspension can be done. We have directly supporting that you should remember that in a positive position at this moment, for the second time, further evidence, it becomes a kind of guarantees because of the rise. == History == This demo was originally a fastdemo for a scene.se fastcompo, but it quickly became so demo-like that I decided to hold the release and wait for a proper compo. The first party of the season that I could attend was Birdie, so I set my sights on it. In the months up to Birdie, I did some work on the demo but most of the effort went into the effect sequencer interface and engine. Having completed that a few weeks late but still in time to make the demo releasable, I then had to take a week off to make a GLFW release. Finally being able to concentrate on the demo and with only one week remaining, I set out to implement all the effect ideas I'd had whilst coding other stuff. My original 'design' idea was to do "something with glow and nested effects", the latter due to a peculiar property of the engine that makes effect nesting with render to texture extremely simple. The design then sort of evolved during the first hectic days of fastcompo work and has remained relatively unchanged since. The end result is something like "pink laser glow and steel", which makes no sense at all but looks rather nice (to me). I guess about 95% of the graphics count as coder's art as, well, I'm a coder. No cubes, though (except for the mandatory hypercube). - elmindreda == Requirements == Both engine and demo have fallbacks all the way back to plain old OpenGL 1.2, but chances are that any card old enough not to support anything newer than that will be far too slow to render the demo with tolerable frame rate (there's a lot of render to texture going on and the engine doesn't support PBuffers or FBO:s yet). It should run fine on most semi-modern cards. For some reason it ran ass-slow on one GeForce 4 MX we tried it on, but then that's not a real card anyway. == Technology == Nothing very fancy. The hypercube in the intro sequence is indeed a 4D cube projected into 3D. All camera animation tracks are generated from simple heuristics at load time, which means that the demo is never exactly the same twice (unless you're very, very unlucky). Both demo and engine were primarily developed on Debian GNU/Linux, which isn't impressive but rather rare. We have Windows, Linux and Mac OS X versions for your viewing pleasure. We also have ugly FF fallback glow. Yay. This demo is built on the Wendy engine, the best thing since sliced penguin. Press tab to edit the demo to your liking if you don't like our version, but remember to save your changes. == Music == The song is titled Binary Divison with No Bit Carry and is from the album For The Fairest by Kallisti. == Licenses == All visual art (models, textures, shaders) are under the Creative Commons Attribution 2.5 Sweden License, which may be found here: http://creativecommons.org/licenses/by/2.5/se/ The song is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Sweden License, which may be found here: http://creativecommons.org/licenses/by-nc-nd/2.5/se/ The source code for the engine and demo is under the zlib/libpng license, which may be found here: http://opensource.org/licenses/zlib-license.php The Audiere audio library used in the Linux binary is under the LGPL, which means that it's illegal for you to distribute this demo without sources. Thank you. Complete source code for the demo and engine were included in the release that we handed off to the compo crew. If it got lost somewhere between us and you, please go cut down a tree with a herring. Thank you. == HyperCube == Owning your language since 1997. http://www.haipakubu.org/ hypercubedeadtiredsigningoff
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